Senarai francais media dengan pendapatan tertinggi

rencana senarai Wikimedia

Ini adalah senarai francais media dengan pendapatan tertinggi. Ini termasuk francais media yang bermula sebagai buku, filem, permainan video, buku komik, filem animasi atau siri televisyen dan telah berkembang ke bentuk media lain. Untuk setiap francais yang disenaraikan di bawah jumlah pendapatan termasuk pendapatan dari tiket filem, hiburan rumah, permainan video, barang dagangan, dan produk lain yang berkaitan dengan francais apabila maklumat tersebut tersedia.

Senarai itu merangkumi jumlah anggaran pendapatan dan perincian hasil. Anggaran berdasarkan hasil gabungan dari media dan barang dagangan yang berbeza, berdasarkan data yang tersedia untuk umum.

Sekurang-kurangnya $20 bilion

sunting
Francais Tahun permulaan Jumlah pendapatan (USD) Pecahan hasil (ang.) Media asal Pencipta Pemilik
Pokémon 1996 ang. $95 bilion[a] Video game Satoshi Tajiri
Ken Sugimori
Nintendo (tanda dagangan)
The Pokémon Company
(Nintendo, Game Freak, Creatures) (hakcipta)
Hello Kitty 1974 ang. $86 bilion Watak kartun[38] Yuko Shimizu
Shintaro Tsuji
Sanrio
Winnie the Pooh 1924 ang. $76 bilion Buku[59] A. A. Milne
E. H. Shepard
The Walt Disney Company
Mickey Mouse & Friends 1928 ang. $74 bilion Animasi kartun Walt Disney
Ub Iwerks
The Walt Disney Company
Star Wars 1977 ang. $70 bilion[r] Filem George Lucas Lucasfilm
(The Walt Disney Company)
Anpanman 1973 ang. $60 bilion Manga Takashi Yanase Froebel-kan
Disney Princess 2000 ang. $47 bilion Siri animasi Andy Mooney The Walt Disney Company
Jump Comics
(Shōnen Jump)
1968 ang. $40 bilion[aa] Manga Shueisha Shueisha (Hitotsubashi Group) (manga)
Bandai Namco (games)
Mario 1981 ang. $38 bilion Video game Shigeru Miyamoto
Nintendo R&D1
Nintendo
Marvel Cinematic Universe
(MCU)
2008 ang. $35 bilion Filem Marvel Studios Walt Disney Studios (The Walt Disney Company)
Sony (Spider-Man films)
Wizarding World
(Harry Potter)
1997 ang. $32 bilion Novel J. K. Rowling J. K. Rowling (books)
Warner Bros. (AT&T) (filem)
Transformers
(Diaclone / Microman)
1984 ang. $30 bilion[bi] Siri animasi Takara
Hasbro
Shōji Kawamori
Takara Tomy
Hasbro
Spider-Man 1962 ang. $29 bilion Buku komik Stan Lee
Steve Ditko
Marvel Entertainment (The Walt Disney Company)
Sony (filem)
Batman 1939 ang. $28 bilion
  • Jualan runcit – US$21.329 bilion[bq]
    • Home video – US$1.212 bilion[br]
  • Pecah panggungUS$6.059 bilion[t]
  • Hasil kutipan TV – US$340 juta[bs]
Buku komik Bob Kane
Bill Finger
DC Entertainment
(AT&T)
Gundam 1979 ang. $26 bilion Anime Yoshiyuki Tomino Sunrise
(Bandai Namco Holdings)
Dragon Ball 1984 ang. $25 bilion Manga Akira Toriyama Akira Toriyama (Bird Studio)
Shueisha (Hitotsubashi Group) (manga)
Toei Animation (anime)
Bandai Namco (games)
Barbie 1987[ch] ang. $24.7 bilion Filem animasi Ruth Handler Mattel
Fist of the North Star
(Hokuto no Ken)
1983 ang. $22.5 bilion Manga Buronson
Tetsuo Hara
Buronson
Tetsuo Hara
Shueisha (Hitotsubashi Group) (manga)
Toei Animation (anime)
Sega Sammy Holdings (games dan pachinko)
Toy Story 1995 ang. $21.8 bilion
  • Jualan runcit – US$17.6 bilion[co]
  • Pecah panggung – US$3.044 bilion[t]
  • Hasil kutipan TV – US$633 juta[203][t]
  • VHS sales – US$290 juta[71]
  • DVD & Blu-ray sales – US$250 juta[204]
Filem animasi Pixar The Walt Disney Company
Cars 2006 ang. $21.8 bilion
  • Penjualan barangan – US$19.114 bilion[cp]
  • Pecah panggung – US$2.026 bilion[cq]
  • DVD & Blu-ray sales – US$654 juta[cr]
Filem animasi Pixar
John Lasseter
The Walt Disney Company
One Piece 1997 ang. $20.9 bilion Manga Eiichiro Oda Eiichiro Oda
Shueisha (Hitotsubashi Group) (manga)
Toei Animation (anime)
Bandai Namco (games)
Yu-Gi-Oh! 1996 ang. $20.3 bilion Manga Kazuki Takahashi Kazuki Takahashi
Shueisha (Hitotsubashi Group) (manga)
Konami (games dan cards)
Call of Duty 2003 $20 bilion[245]
  • Video games – US$18.132 bilion[c]
Video game Infinity Ward Activision
(Activision Blizzard)

Sekurang-kurangnya $10 bilion

sunting
Francais Tahun permulaan Jumlah pendapatan (USD) Pecahan hasil (ang.) Media asal Pencipta Pemilik
Middle-earth
(The Lord of the Rings)
1937 $19.9 bilion[da] Novel J. R. R. Tolkien Tolkien Estate (books)
Warner Bros. (AT&T) (filem)
James Bond 1953 ang. $19.9 bilion[db] Novel Ian Fleming Metro-Goldwyn-Mayer
Peanuts 1950 ang. $19.1 bilion Comic strip Charles M. Schulz Sony Music Entertainment Japan (Sony)
WildBrain
20th Century Studios (Walt Disney Company) (filem)
Super Sentai
(Power Rangers)
1975 ang. $16.8 bilion
  • Jualan runcit – US$16.557 bilion[de]
    • Barang dagangan berlesen – US$13.472 bilion[dd]
    • DVD & Blu-ray – US$15 juta[263]
  • Pecah panggung – US$218.4 juta[265]
Television series Shotaro Ishinomori
Haim Saban
Shuki Levy
Toei Company
Hasbro
Bandai Namco (toys)
Neon Genesis Evangelion
(Shinseiki Evangelion)
1994 ang. $16.6 bilion Anime Hideaki Anno
Gainax
Tatsunoko Production
Khara[dl][275][276]
KochiKame 1976 ang. $16.3 bilion Manga Osamu Akimoto Osamu Akimoto
Shueisha
(Hitotsubashi Group) (manga)
Dora the Explorer 2000 ang. $15.8 bilion Siri animasi Chris Gifford
Valerie Walsh
Eric Weiner
Nickelodeon
The Simpsons 1987 ang. $15.8 bilion Siri animasi Matt Groening 20th Century Studios
(The Walt Disney Company)
The Lion King 1994 ang. $15.4 bilion Filem animasi Roger Allers
Rob Minkoff
The Walt Disney Company
Avengers 1963 ang. $15.3 bilion Buku komik Stan Lee
Jack Kirby
Marvel Entertainment
(The Walt Disney Company)
Pac-Man 1980 ang. $15.1 bilion Video game Toru Iwatani
Namco
Bandai Namco Entertainment
(Bandai Namco Holdings)
Looney Tunes 1930 ang. $15 bilion Animated cartoon Warner Bros. Warner Bros. (AT&T)
SpongeBob SquarePants 1999 ang. $14.8 bilion Siri animasi Stephen Hillenburg Nickelodeon
Wii series 2006 ang. $14.8 bilion
  • Video games – US$14.808 bilion[c]
Video game Nintendo EAD Nintendo
Teenage Mutant Ninja Turtles 1984 ang. $14.6 bilion Buku komik Kevin Eastman
Peter Laird
Nickelodeon
Sailor Moon 1991 ang. $14.3 bilion Manga Naoko Takeuchi Naoko Takeuchi
Kodansha (manga)
Toei Animation (anime)
Space Invaders 1978 ang. $13.9 bilion Video game Tomohiro Nishikado Taito
(Square Enix)
Frozen 2013 ang. $13.4 bilion Filem animasi Chris Buck
Jennifer Lee
The Walt Disney Company
Dungeon Fighter Online
(DFO)
2005 ang. $13.4 bilion
  • Computer game – $13.4 billion[c]
Video game Neople Nexon
Tencent
Dragon Quest
(Dragon Warrior)
1986 ang. $12.9 bilion Video game Yuji Horii
Koichi Nakamura
Akira Toriyama
Square Enix
Yuji Horii (Armor Project)
Akira Toriyama (Bird Studio)
Koichi Sugiyama (Sugiyama Kobo)
Street Fighter 1987 ang. $12.2 bilion Video game Takashi Nishiyama
Hiroshi Matsumoto
Capcom
Final Fantasy 1987 ang. $12.2 bilion Video game Hironobu Sakaguchi
Hiromichi Tanaka
Nasir Gebelli
Square Enix
CrossFire 2007 ang. $12 bilion
  • Computer game – US$12 bilion[c]
Video game Smilegate Smilegate
Tencent
Superman 1938 ang. $11.7 bilion Buku komik Jerry Siegel
Joe Shuster
DC Entertainment
(AT&T)
Warcraft 1994 ang. $11.7 bilion Video game Allen Adham
Frank Pearce
Michael Morhaime
Blizzard Entertainment
(Activision Blizzard)
Ultra Series
(Ultraman)
1966 ang. $11.7 bilion Television series Eiji Tsuburaya Tsuburaya Productions
(Bandai Namco Holdings)
FIFA 1993 ang. $11.5 bilion
  • Video games – US$11.479 bilion[c]
Video game EA Canada Electronic Arts
Star Trek 1966 ang. $10.8 bilion[fd] Television series Gene Roddenberry ViacomCBS
Naruto 1999 ang. $10.3 bilion Manga Masashi Kishimoto Masashi Kishimoto
Shueisha (Hitotsubashi Group) (manga)
Pierrot (anime)
Bandai Namco (games)
League of Legends (LoL) 2009 ang. $10.1 bilion
  • Video games – US$10.098 bilion[c]
Video game Riot Games Tencent


Sekurang-kurangnya $5 bilion

sunting
Francais Tahun permulaan Total revenue (USD) Pecahan hasil (ang.) Media asal Pencipta Pemilik
Grand Theft Auto
(GTA)
1997 ang. $9.99 bilion
  • Video games – US$9.986 bilion[c]
Video game David Jones
Mike Dailly
Rockstar Games
(Take-Two Interactive)
JoJo's Bizarre Adventure 1987 ang. $9.8 bilion Manga Hirohiko Araki Hirohiko Araki
Shueisha
(Hitotsubashi Group) (manga)
Bandai Namco (games)
Lineage 1998 ang. $9.72 bilion
  • Video games – US$9.715 bilion[c]
Video game Jake Song NCSoft
Thomas & Friends 1946 ang. $9.48 bilion Buku Wilbert Awdry
Christopher Awdry
Egmont Group
Mattel
Angry Birds 2009 ang. $9.3 bilion Video game Jaakko Iisalo Rovio Entertainment
Sesame Street
(The Muppets)
1955 ang. $9.19 bilion
  • Penjualan barangan – US$8.539 bilion[fo]
  • Pecah panggung – US$477 juta[418][419][420][421]
  • TV licensing – US$96 juta[422]
  • DVD & Blu-ray sales – US$71 juta[418]
  • VHS sales – US$2 juta[379]
Television series Jim Henson
Joan Ganz Cooney
Lloyd Morrisett
The Muppets Studio
(The Walt Disney Company)
Sesame Workshop
Despicable Me
(Minions)
2010 ang. $8.36 bilion
  • Penjualan barangan – US$3.95 bilion[fp]
  • Pecah panggung – US$3.72 bilion[423]
  • DVD & Blu-ray sales – US$686 juta[423]
Animated film Sergio Pablos Illumination Entertainment
Universal Pictures
(Comcast)
Monster Strike 2013 ang. $8.17 billion Video game Yoshiki Okamoto Mixi
Pirates of the Caribbean 2003[fr] ang. $7.91 bilion Filem Walt Disney Imagineering
Marc Davis
Gore Verbinski
Jerry Bruckheimer
The Walt Disney Company
Ben 10 2005 ang. $7.85 bilion
  • Jualan runcit – US$7.853 bilion[fu]
Siri animasi Man of Action Studios Cartoon Network (AT&T)
Puzzle & Dragons 2012 ang. $7.79 bilion
  • Video games – US$7.786 bilion[c]
Video game GungHo Online GungHo Online
X-Men 1963 ang. $7.78 bilion Buku komik Stan Lee
Jack Kirby
Marvel Entertainment
20th Century Studios (filem)
(The Walt Disney Company)
Sonic the Hedgehog 1991 ang. $7.66 bilion Video game Sonic Team
Yuji Naka
Naoto Ohshima
Hirokazu Yasuhara
Sega
(Sega Sammy Holdings)
Pretty Cure
(Glitter Force)
2004 ang. $7.59 bilion Anime Izumi Todo
Toei Animation
Toei Company
Asahi Broadcasting Corporation
Asatsu-DK
Candy Crush 2012 ang. $7.5 bilion
  • Mobile games – US$7.503 bilion[c]
Video game King King
(Activision Blizzard)
Doraemon 1969 ang. $7.29 bilion Manga Fujiko F. Fujio Fujiko F. Fujio
Shogakukan
(Hitotsubashi Group) (manga)
Jurassic Park 1990 ang. $7.28 bilion
  • Pecah panggung – US$4.892 bilion[436]
  • Penjualan barangan – US$1.706 bilion[gc]
  • Home video sales – US$678 juta[gd]
Novel Michael Crichton Alfred A. Knopf (novel)
Universal Pictures (Comcast) (filem)
Bleach 2001 ang. $7.24 bilion Manga Tite Kubo Tite Kubo
Shueisha (Hitotsubashi Group) (manga)
Pierrot (anime)
Minecraft 2009 ang. $7.23 bilion
  • Penjualan barangan – US$4.328 bilion[gh]
  • Video games – US$2.898 bilion[c]
Video game Markus Persson Microsoft Studios
Kumamon 2010 ang. $7.17 bilion Cartoon Kumamoto Prefecture Kumamoto Prefecture
PAW Patrol 2013 ang. $7 bilion Siri animasi Keith Chapman Nickelodeon
Donkey Kong 1981 ang. $6.85 bilion
  • Video games – US$6.846 bilion[c]
  • Barang dagangan berlesen – US$2.3 juta[100]
Video game Shigeru Miyamoto
Nintendo R&D1
Nintendo
The Big Bang Theory 2007 ang. $6.57 bilion Television series Chuck Lorre
Bill Prady
Warner Bros. (AT&T)
Westward Journey 2001 ang. $6.52 bilion
  • Video games – US$6.524 bilion[c]
Video game NetEase NetEase
Halo 2001 ang. $6.5 bilion Video game Bungie
343 Industries
Microsoft
DC Extended Universe
(DCEU)
2013 ang. $6.48 bilion
  • Pecah panggung – US$5.276 bilion[459]
  • Home video sales – US$704 juta[gl]
  • Penjualan barangan – US$500 juta[462]
Filem DC Entertainment DC Entertainment
(AT&T)
Ice Age 2002 ang. $6.42 bilion[gm]
  • Pecah panggung – US$2.9 bilion[465]
  • Jualan runcit – US$1.3 bilion[465]
  • Hiburan rumah – US$347 juta[466]
Filem animasi Blue Sky Studios 20th Century Studios
(The Walt Disney Company)
Twilight 2005 ang. $6.39 bilion Novel Stephenie Meyer Little, Brown dan Company
Summit Entertainment
Digimon 1997 ang. $6.36 bilion Digital pet Akiyoshi Hongo
Toei Animation
Bandai
Bandai Namco Holdings
Toei Animation (anime)
The Fast Saga
(Fast & Furious)
2001 ang. $6.35 bilion
  • Pecah panggung – US$5.895 bilion[482]
  • Hiburan rumah – US$454 juta[483]
Filem Gary Scott Thompson Universal Pictures
(Comcast)
The Phantom of the Opera 1986 ang. $6.22 bilion Musical theatre Andrew Lloyd Webber Andrew Lloyd Webber
Tamagotchi 1996 ang. $6.2 bilion Digital pet Aki Maita
Akihiro Yokoi
Bandai
Bandai Namco Holdings
Pro Evolution Soccer (PES) /
Winning Eleven
1995 ang. $6.13 bilion
  • Video games – US$6.131 bilion[c]
Video game Konami Konami
Mortal Kombat 1992 ang. $6.05 bilion[gw] Video game Midway Games Chicago
Ed Boon
John Tobias
Warner Bros. (AT&T)
Detective Conan
(Case Closed)
1994 ang. $6.01 bilion Manga Gosho Aoyama Gosho Aoyama
Shogakukan (Hitotsubashi Group) (manga)
TMS Entertainment
(Sega Sammy Holdings)
A Song of Ice dan Fire
(Game of Thrones)
1996 ang. $5.81 bilion Novel George R. R. Martin Random House
WarnerMedia (AT&T)
Shrek 1990 ang. $5.74 bilion
  • Pecah panggung – US$3.547 bilion[510]
  • Hiburan rumah – US$1.922 bilion[hi]
  • Penjualan barangan – US$275 juta[25]
Novel William Steig
DreamWorks Animation
Universal Pictures
(Comcast)
Resident Evil
(Biohazard)
1996 ang. $5.7 bilion Video game Shinji Mikami
Tokuro Fujiwara
Capcom
Friends 1994 ang. $5.22 bilion Television series David Crane
Marta Kauffman
Bright/Kauffman/Crane Productions
Warner Bros. (AT&T)
Madden NFL 1998 ang. $5.2 bilion
  • Video games – US$5.2 bilion[c]
Video game Electronic Arts Electronic Arts
Care Bears 1981 ang. $5.05 bilion
  • Jualan runcit – US$5 bilion[hp]
  • Pecah panggung – US$52 juta[hq]
Greeting card American Greetings American Greetings
The Sims 2000 ang. $5 bilion
  • Video games – US$5 bilion[526]
Video game Will Wright Electronic Arts
Bob the Builder 1998 ang. $5 bilion
  • Jualan runcit – US$5 bilion[527]
Siri animasi Keith Chapman WildBrain

Sekurang-kurangnya $4 bilion

sunting
Francais Tahun permulaan Total revenue (USD) Pecahan hasil (ang.) Media asal Pencipta Pemilik
My Little Pony 1984 ang. $4.99 bilion
  • Jualan runcit – US$4.916 bilion[hr]
  • Pecah panggung – US$67.3 juta[hs]
  • DVD & Blu-ray sales – US$4.3 juta[536]
Animated cartoon Lauren Faust
Bonnie Zacherle
Hasbro
Slam Dunk 1990 ang. $4.81 bilion Manga Takehiko Inoue Takehiko Inoue
Shueisha
(Hitotsubashi Group)
Fate 2004 ang. $4.71 bilion
  • Video games – US$4.135 bilion[c]
  • Hiburan rumah – US$371.3 juta[hv]
  • Barang dagangan berlesen – US$128 juta[hw]
  • Majalah mangaUS$38 juta[hy]
  • Anime box office – US$32 juta[x]
Visual novel Type-Moon Type-Moon (visual novel)
Aniplex
(Sony Music Entertainment Japan)
(mobile game)
Beyblade 1999 ang. $4.61 billion
  • Penjualan barangan – US$4.6 bilion[543][hz]
  • Pecah panggung – US$9 juta[ia]
Manga Takao Aoki Takao Aoki
Shogakukan
(Hitotsubashi Group)
Aladdin 1992 ang. $4.6 bilion Filem animasi Walt Disney Animation
Hanna Diyab
The Walt Disney Company
Seinfeld 1989 ang. $4.56 bilion Television series Larry David
Jerry Seinfeld
Sony Pictures Television
(Sony)
Kamen Rider
(Masked Rider)
1971 ang. $4.41 bilion
  • Barang dagangan berlesen – US$4.052 bilion[ie]
  • Pecah panggung – US$361 juta[if]
Television series Shotaro Ishinomori
Ishimori Productions
Toei Company
Ishimori Productions
Toei Company
TV Asahi
Asatsu-DK
Yo-kai Watch 2013 ang. $4.37 bilion Video game Level-5 Level-5
Assassin's Creed 2007 ang. $4.34 bilion Video game Patrice Désilets
Jade Raymond
Corey May
Ubisoft
Rurouni Kenshin
(Samurai X)
1994 ang. $4.31 bilion Manga Nobuhiro Watsuki Nobuhiro Watsuki
Shueisha (Hitotsubashi Group)
Fortnite 2017 ang. $4.29 bilion
  • Video games – US$4.289 bilion[c]
Video game Epic Games Epic Games
Hunter × Hunter 1998 ang. $4.23 bilion Manga Yoshihiro Togashi Yoshihiro Togashi
Shueisha (Hitotsubashi Group)
Need for Speed
(NFS)
1994 ang. $4.21 bilion Video game EA Canada Electronic Arts
The Hunger Games 2008 ang. $4.05 bilion[in] Novel Suzanne Collins Scholastic Corporation
Lionsgate
The Legend of Zelda
(Zelda no Densetsu)
1986 ang. $4.04 bilion Video game Shigeru Miyamoto
Takashi Tezuka
Nintendo EAD
Nintendo
Magic: The Gathering 1993 ang. $4.02 bilion Card game Richard Garfield Wizards of the Coast
(Hasbro)
Mission: Impossible 1966 $4 bilion[ir][581] Television series Bruce Geller Paramount Pictures
Strawberry Shortcake 1979 ang. $4 bilion
  • Jualan runcit – US$4 bilion[254]
  • DVD sales – US$2.6 juta[584]
Greeting card American Greetings WildBrain
Gran Turismo 1997 ang. $4 bilion
  • Video games – US$4 bilion[585]
Video game Kazunori Yamauchi
Polyphony Digital
Sony

Lihat juga

sunting

Catatan

sunting
  1. ^ Setakat Mei 2019, The Pokémon Company tidak lagi menyebutkan jumlah francais yang dihasilkan di laman web mereka.
  2. ^ Lihat The Pokémon Company § Barang dagangan berlesen
  3. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq Lihat Senarai francais permainan video dengan pendapatan tertinggi § Senarai.
  4. ^ Pokémon Trading Card Game – 28.8 bilion penjualan kad sehingga September 2019,[1] $3.99 setiap pek 10 kad[2][3]US$11.491 bilion.
  5. ^ Lihat Senarai Pokémon films § Pecah panggung performance.
  6. ^ a b c Lihat CoroCoro Comic § Circulation.
  7. ^ Sales of CoroCoro Comic manga magazine issues serializing Pocket Monsters dan Pokémon Adventures manga series – ¥530 price[4]
    • April 1996 sehingga Mac 2018 – 281,421,695 copies[f]¥149,153,498,350 (US$Ralat ungkapan: Pengendali < tidak dijangka)
    • April 2017 sehingga Disember 2019 – 21,170,007 salinan[f]¥11,220,103,710 (US$102,927,604)
  8. ^ Pokemon anime home entertainment media sales:
    • Penjualan siri TV Amerika Syarikat VHS dan DVD pada tahun 2000 – 25 million units,[5] average $24.98 price[6]US$625 juta
    • Pokémon: The First Movie Jualan VHS Amerika Syarikat pada tahun 2000 – US$58.8 juta[7]
    • Jualan video rumah di Jepun sehingga 2011 – average ¥3,144 price,[8] 3,963,169 units – ¥12,460,203,336 (US$156,161,577)
      • Sehingga April 2000 – 3.5 million units[8]
      • 2004–2011 – average 3,647 sales per volume,[9] 127 volumes – 463,169 units
        • 2004–2007 – 64 volumes[10]
        • 2007–2011 – 63 volumes[11]
    • Penjualan media hiburan rumah Jepun pada tahun 2017 – ¥1,744,502,029[12] (US$16,003,187)
    • Penjualan media hiburan rumah Jepun selama Januari–Jun 2018 – ¥818,855,319[13] (US$7,511,768)
  9. ^ Pokémon manga tankobon volume sales in the United States up until 2000 – 7.25 million salinan,[14] $9.99 price[15]US$72.43 juta.
  10. ^ Hello Kitty merchandise retail sales:
    • Setakat 1990 – US$448 juta[16]
    • 1994 – US$1.2 bilion[17]
    • Penjualan di Jepun selama 1996–2002, 2004–2008 dan 2012 – ¥2,887.58 bilion (US$36.19 bilion)
      • 1996–1999 – ¥1,600 bilion[18]
      • 2000 – ¥360 bilion[19]
      • 2001–2002 – ¥302 bilion[20]
      • 2004–2007 – ¥440 bilion[20]
      • 2008 – ¥98.14 bilion[21]
      • 2012 – ¥87.44 bilion[20]
    • Penjualan di luar negara pada tahun 2002 – US$1 bilion[22]
    • Penjualan di global pada tahun 2003 dan 2009 – US$9.75 bilion
      • 2003 – US$4.75 bilion[23]
      • 2009 – US$5 bilion[24]
    • Global licensed merchandise sales during 2010–2011 – US$8.2 bilion
      • 2010 – US$4.1 bilion[25]
      • 2011 – US$4.1 bilion[26]
    • Penjualan di AS pada tahun 2012 – US$1.08 bilion[27]
    • 2013 – US$8 bilion[28]
    • 2014 – US$6.5 bilion[29]
    • Penjualan barang dagangan berlesen selama 2015–2018 – US$13.464 bilion
      • 2015 – US$3.756 bilion[30]
      • 2016 – US$4.4 bilion[31]
      • 2017 – US$2.663 bilion[32]
      • 2018 – US$2.645 bilion[33]
  11. ^ a b Lihat Ribon § Circulation.
  12. ^ Penjualan majalah manga Ribon menerbitkan siri manga Hello Kitty – 4,663,328 salinan, berharga ¥390[34]¥1,818,697,920 (US$22,793,427)
    • Hello Kitty Doki (Mei 2007 sehingga April 2008) – 4,333,328 copies[k]
    • Hello Kitty Peace (Jun 2008) – 330,000 salinan[k]
  13. ^ Known music CD sales di Jepun – ¥203,619,500[35][36][37] (US$3 juta)
  14. ^ Winnie the Pooh retail sales:
    • Sehingga 2010 – US$56.859 bilion
      • US$3 bilion as of 1995.[39] US$3.3 bilion in 1998.[39] ¥95.01 bilion[20] (US$834 juta)[40] in 1999. AS$6 bilion in 2000.[41] US$5 bilion in 2001.[42] US$7 bilion in 2002.[43] US$5.6 bilion in 2003.[44] US$5.3 bilion in 2004.[45] US$6 bilion in 2005.[46] US$6.9 bilion in 2006.[47] US$1 bilion in 2007.[48] ¥65,629.56 juta[21] (US$635 juta)[49] in 2008. ¥55,195 juta[50] (US$590 juta)[51] in 2009. US$5.7 bilion in 2010.[52]
    • 2011 – US$1.09 bilion in North America.[53] ¥53.96 bilion (US$676 juta) di Jepun.[20]
    • 2012 – US$3.17 bilion[54]
    • 2013–2017 – US$2.808 bilion in 2013.[54] US$2.732 bilion in 2014.[55] US$2.74 bilion in 2015.[30] US$2.791 bilion in 2016. US$1.649 bilion in 2017.[32]
    • 2018 – US$1.675 bilion[33]
  15. ^ Mickey Mouse & Friends retail sales:
    • Setakat 1990 – US$448 juta[16]
    • 1999–2001 – ¥336.6 bilion (US$2.77 bilion)[60]
      • ¥131.03 bilion in 1999.[20] ¥120 bilion in 2000.[61] ¥85.58 bilion in 2001.[20]
    • 2002–2010 – US$39.411 bilion
      • US$4.7 bilion in 2002.[62] US$5.8 bilion in 2003.[44] US$5.3 bilion in 2004.[45] US$6 bilion in 2005.[46] ¥84.09 bilion[20] (US$723 juta)[63] in 2006. US$6 bilion in 2007.[64] ¥88,122.32 juta[21] (US$853 juta)[49] in 2008. ¥96,827.8 juta[50] (US$1,035 juta)[51] in 2009. US$9 bilion in 2010.[52]
    • 2011 – US$750 juta in North America.[53] ¥105.35 bilion (US$1.32 bilion) di Jepun.[20]
    • 2012 – US$4.122 bilion[54]
    • 2013–2017 – US$4.568 bilion in 2013.[54] US$4.719 bilion in 2014.[65] US$4.262 bilion in 2015. US$4.247 bilion in 2016.[30] US$3.233 bilion in 2017.[32]
    • 2018 – US$3.265 bilion[33]
  16. ^ [66][67][68][69][70]
  17. ^ 1991 VHS release of Fantasia earned US$209 juta in sales.[71] US$71 juta DVD sales since 2006.[72]
  18. ^ US$6.6 bilion franchise revenue up until Mei 1987.[74]
  19. ^ US$32 bilion up until 2014.[75] $2.842 billion in 2015.[30] $3.049 billion in 2016. US$2.403 bilion in 2017.[32] US$1.923 bilion in 2018.[33]
  20. ^ a b c d e f g Lihat Senarai filem terlaris § Francais dan siri filem terlaris
  21. ^ Star Wars home video revenue:
  22. ^ Star Wars television revenue:
    • Clone Wars (setakat 2015) – US$4.5 juta[79]
    • Hak milik televisyen (2016) – US$275 juta[80]
  23. ^ Lihat Anpanman § Reception.
  24. ^ a b c d e f g h i j Lihat Senarai highest-grossing anime films § Highest-grossing anime film franchises dan film series.
  25. ^ ¥2 bilion[81] (US$25.07 juta).
  26. ^ US$300 juta up until 2001.[82] US$1 bilion in 2002.[83] US$1.3 bilion in 2003.[82] US$2 bilion in 2004.[84] US$3 bilion in 2005.[83] US$3.4 bilion in 2006.[85] US$4 bilion in 2007.[86] US$4 bilion in 2008.[87] US$3.7 bilion in 2009.[88] US$4.4 bilion in 2010.[52] US$1.6 bilion in 2011.[53] US$3 bilion in 2012.[89] US$2.885 bilion in 2013.[54] US$2.568 bilion in 2014.[55] US$2.635 bilion in 2015.[30] US$2.724 bilion in 2016. US$2.133 bilion in 2017.[32] US$1.686 bilion in 2018.[33]
  27. ^ Only includes Jump manga comic revenue, including Jump manga magazine sales dan related Jump Comics tankōbon manga volume sales. Does not include non-manga revenue, such as anime, film, game, pachinko or merchandise revenue of Shōnen Jump manga series (cth. Dragon Ball, One Piece, Fist of the North Star, Naruto, dll.), with the exception of Shōnen Jump crossover video games.
  28. ^ a b c d e f g h i j k l m Lihat Weekly Shōnen Jump § Circulation figures.
  29. ^ Lihat Weekly Young Jump § Circulation.
  30. ^ Lihat Monthly Shōnen Jump § Circulation
  31. ^ a b Lihat Shonen Jump (majalah) § Circulation.
  32. ^ a b c Lihat V Jump § Circulation
  33. ^ Jump manga magazine sales:
  34. ^ a b One Piece manga tankōbon volume sales:
    • Jepun – 383,770,897 salinan,[ct] ¥410 ($5.10) price[157]US$1,957,231,575
    • Luar negara – 75 million salinan,[218] $9.99 price[219]US$749.3 juta
  35. ^ a b Dragon Ball tankōbon manga volume sales:
    • Dragon Ball – $2,214,565,898
      • Jepun sales – 160 million+ copies up until 2016[153]¥82,122,000,000 ($1,019,726,394)
        • Tankōbon sales up until 2000 – 126 million salinan,[154] ¥400 price[155][156]¥50,400 juta (US$632 juta)
        • Kanzenban sales during 2002–2012 – 30.63 million salinan,[154][157] ¥933 price[158][159]¥28,577,790,000 (US$358,160,507)
        • Kanzenban sales during 2013–2014 – 2.87 million salinan,[157][160] ¥933 price[158][159]¥2,677,710,000 (US$25,274,581)
        • Kanzenban sales during 2015–2016 – 500,000 copies,[153][160] ¥933 price[158][159]¥466,500,000 (US$4,287,964)
      • Luar negara sales – 119,603,554+ copies sold overseas,[bz] $9.99 price[161]US$1,194,839,504
    • Dragon Ball Super (Japan sales) – 2,179,528 salinan,[ca] ¥400 price[162][163]¥871,811,200 (US$8,004,811)
  36. ^ a b Naruto manga tankōbon volume sales:
  37. ^ a b Fist of the North Star manga tankōbon volume sales – 100 million salinan[189][190]
    • Jepun – 60 million tankōbon copies,[96] at average ¥800 price,[191][192] grossed approximately ¥48,000 juta (US$602 juta).
    • Luar negara – 40 million graphic novel copies,[193] at average $15.95 price,[194] grossed approximately US$638 juta.
  38. ^ a b KochiKame manga tankōbon volume sales – 157 million tankōbon sales,[160] at average ¥410 price,[277] grossed approximately ¥64,370 juta (US$807 juta).
  39. ^ a b Bleach manga tankōbon volume sales – 120 million salinan[439]
    • Jepun – 90 million salinan,[96] ¥390 price[440]¥35,100 juta (US$440 juta)
    • Luar negara – 30 million salinan, $9.99 price[441]US$300 juta
  40. ^ a b Slam Dunk manga tankōbon volume sales – 121 million salinan,[160] ¥390 price[537]¥47,190 juta (US$591.42 juta)
  41. ^ a b JoJo's Bizarre Adventure manga tankōbon volume sales – 100 million salinan,[408] ¥390 price[409]¥39,000 juta (US$489 juta)
  42. ^ 50 million tankobon copies,[94] ¥760 price,[95] ¥38,000 juta (US$476.25 juta) revenue.
  43. ^ Captain Tsubasa manga tankōbon volume sales – 82 million salinan,[96] average ¥400 price[97]¥32,800 juta (US$411.08 juta)
  44. ^ Kinnikuman / Ultimate Muscle manga tankōbon volume sales – 75 million salinan,[98] ¥400 price[99]¥39,000 juta (US$376 juta)
  45. ^ a b Rurouni Kenshin manga tankōbon volume sales – 70 million salinan,[560] average ¥410 price[561]¥28,700 juta (US$360 juta)
  46. ^ a b Hunter × Hunter manga tankōbon volume sales – 66.3 million salinan as of 2014[160] (60.6 million up until 2012),[564] ¥390 price[565]¥25,857 juta (US$324,061,319)
  47. ^ a b Dragon Quest manga tankōbon volume sales:
  48. ^ a b Yu-Gi-Oh manga sold 40 million tankōbon volumes,[96] at ¥390 price,[242][243] grossing approximately ¥15,600 juta (US$196 juta).
  49. ^ Tankōbon volume sales of Shōnen Jump manga series:
  50. ^ Hanya merangkumi permainan video yang dikeluarkan di bawah tajuk Jump. Tidak termasuk permainan video lain berdasarkan siri manga Shōnen Jump (cth. Dragon Ball, One Piece, Fist of the North Star, Naruto, dll.).
  51. ^ Mario franchise's licensed merchandise sales:
    • Donkey KongUS$2.3 juta (US sales as of 1985)[100]
    • Super Mario Bros.US$4.32 bilion
      • Jepun (1999–2012) – ¥282,138.2 juta (US$3.54 bilion)
        • 1999 – ¥13.66 bilion[20]
        • 2001 – ¥23.8 bilion[20]
        • 2003 – ¥13.77 bilion[20]
        • 2005–2007 – ¥97.67 bilion[20]
        • 2008 – ¥46,680.2 juta[21]
        • 2010 – ¥45.6 bilion[20]
        • 2012 – ¥40,958 juta[101]
      • Jepun (2013) – ¥37,052 juta[102] (US$380 juta)
      • Luar negara – US$400 juta (setakat 2016)[103]
  52. ^ Sales of CoroCoro Comic manga magazine issues serializing Super Mario-kun manga from November 1990 sehingga Disember 2019 – 333,221,701 copies,[f] ¥530 price[4]¥170,358,798,350 (US$Ralat ungkapan: Pengendali < tidak dijangka).
  53. ^ MCU filmsUS$22.59 bilion[105]
    InhumansUS$3.5 juta[106]
  54. ^ a b Avengers merchandise sales:
    • US$332 juta in 2012.[27] $325 million in 2013.[141] $1 billion in 2014.[291] $1.004 billion in 2015.[30] $1.242 billion in 2016. US$1.227 bilion in 2017.[32] US$1.798 bilion in 2018.[33]
  55. ^ Marvel merchandise sales:
  56. ^ US$5 bilion up until April 2018.[107] US$254 juta since Mei 2018.[108]
  57. ^ Lihat Marvel Cinematic Universe tie-in comics § Sales
  58. ^ Harry Potter merchandise:
    • 1997–2016 – US$7.308 bilion[109]
    • 2017–2018 – US$1.01 bilion[110]
  59. ^ US$3.9 bilion Harry Potter home entertainment revenue up until 2014.[111] US$66 juta Fantastic Beasts dan Where sehingga Find Them DVD dan Blu-ray sales since 2017.[112]
  60. ^ a b Transformers merchandise sales:
    • 1984–1992 – US$1 bilion US toy sales[115]
    • 2005 – ¥2.25 bilion[20] (US$28.2 juta) di Jepun
    • 2006 – US$100 juta[116]
    • 2007–2016 – US$10 bilion[117]
    • 2017 – US$652 juta[32]
    • 2018 – US$423 juta[110]
  61. ^ Transformers franchise (including Japanese Diaclone dan Microman by Takara Tomy)
    • Setakat 2011¥2 trillion (US$25.06 bilion) (including Japanese Diaclone dan Microman by Takara Tomy)[114]
    • Jualan runcit (2012–2018) – US$2.979 bilion
      • 2012–2013 – US$618 juta[54]
      • 2014 – US$410 juta[55]
      • 2015 – US$430 juta[30]
      • 2016 – US$446 juta[30]
      • 2017–2018 – US$1.075 bilion[bh]
    • Pecah panggung (2014–2019) – US$1.572 bilion[t]
  62. ^ Transformers home entertainment:
    • Jun 2007 sehingga Jun 2014 – US$740 juta[118]
    • September 2014 sehingga Februari 2020 – US$134 juta[119]
  63. ^ US$1 bilion licensed merchandise sales for Sony during 1999–2001.[120] US$2.7 bilion in 2002.[121] US$1.3 bilion in 2003.[122] ¥22.66 bilion (US$284 juta) Penjualan di Jepun selama 2005–2007.[20] US$70 juta Spider-Man 3 pre-release US toy sales in 2007.[123] US$590 juta Spider-Man merchandise sales in 2010.[124] US$325 juta in 2011.[53] US$1.285 bilion in 2012. US$1.333 bilion in 2013.[54] US$1.453 bilion in 2014.[55] $1.512 billion in 2015.[30] $1.551 billion in 2016. US$1.402 bilion in 2017.[32] US$1.075 bilion in 2018.[33]
  64. ^ Pecah panggung gross of Spider-Man films:
  65. ^ Lihat Senarai best-selling films in the United States § Best-selling films by format.
  66. ^ Home video sales revenue of Spider-Man films:
    • DVD & VHS sales – US$1.966 bilion
    • Blu-ray sales – US$266 juta[127]
  67. ^ Spider-Man comic sales – $1,074,187,801
    • Sehingga April 2014 – 360 million salinan[128] – $978,282,666
      • Amazing Spider-Man sales between 1966 dan 2011 – 140,298,400 salinan – $296,953,780[129]
      • Spider-Woman sales between 1979 dan 1982 – 4,271,694 salinan – $2,350,480[130]
      • Ultimate Spider-Man sales between 2000 dan 2009 – 16,306,921 salinan – $68,606,541[131]
      • 2012–2013 – 7,523,100 salinan – $34,530,834[132]
      • Januari–April 2014 – 1,531,991 salinan – $7,538,028[132]
      • Other 190,067,894 copies, at average $2.99 price[129]US$568,303,003
    • May–Disember 2014 – US$14,782,534[132][133]
    • 2015 – $21,306,211[134]
    • 2016 – $19,443,889[135]
    • 2017 – $16,970,754[136]
    • 2018 – $23,401,747[137]
  68. ^ a b c d e f g Lihat Pachinko § Franchises.
  69. ^ Batman retail sales:
    • Setakat Februari 2012US$16 bilion[140]
    • Penjualan barangan during 2013–2018 – US$5.017 bilion
      • 2013 – US$494 juta[141]
      • 2014 – US$578 juta[141]
      • 2015 – US$982 juta[30]
      • 2016 – US$1.1 bilion[32]
      • 2017 – US$1.024 bilion[32]
      • 2018 – US$839 juta[110]
    • Home video sales between September 2012 dan Januari 2020 – US$312 juta[142]
  70. ^ $650 million VHS dan DVD sales for Batman, Batman Returns, Batman Forever dan Batman & Robin up until 2005.[143] $562 million DVD dan Blu-ray sales for films released since 2008.[144]
  71. ^ Batman television revenue:
  72. ^ a b c Lihat Cultural impact of Gundam § Retail sales
  73. ^ Gundam retail sales:
    • Penjualan barangan during 1979–1999 – $5 billion[147][148]
    • Bandai's net income from Bandai Gundam merchandise sales between April 2000 dan 2007 – US$3.735 bilion[bt]
    • Barang dagangan berlesen sales di Jepun during 2000–2012 dan 2015–2016 – US$8.047 bilion[bt]
    • Video game sales di Jepun during 2000–2007 – US$691 juta[c]
    • Anime home video sales di Jepun up until 2006 – 11.9 million units,[149] average ¥3,990 price[150]¥47,481 juta (US$595.07 juta)
    • Bandai Namco's net income from Bandai Gundam retail sales from April 2008 sehingga Disember 2019 – US$7.813 bilion[bt]
  74. ^ Lihat Gundam Ace § Circulation.
  75. ^ Sales revenue of Jump manga magazine issues serializing Dragon Ball manga series:
  76. ^ Lihat Dragon Ball § Cultural impact
  77. ^ Dragon Ball merchandise sales:
    • Penjualan barangan up until 2011 – $5 billion[151]
    • Jepun licensed merchandise sales in 2012 – ¥7.67 bilion[20] (US$96.13 juta)
    • Bandai Namco's net income from Dragon Ball toy sales during Januari–Mac 2013 – ¥600 juta[152] (US$6.15 juta)
    • Bandai Namco's net income from Dragon Ball toy sales from April 2013 sehingga Disember 2019 – ¥85.9 bilion (US$796.8 juta)[bx]
  78. ^ Lihat Dragon Ball (manga) § Reception
  79. ^ Lihat Dragon Ball Super § Manga reception
  80. ^ Lihat Senarai Dragon Ball films § Video rumah sales
  81. ^ a b c Lihat Senarai Dragon Ball anime § Commercial reception
  82. ^ Dragon Ball home entertainment media:
    • Dragon Ball film home video sales – US$54 juta[cb]
    • DVD dan Blu-ray sales of Dragon Ball anime series di Jepun – US$369.5 juta[cc]
    • Funimation's Dragon Ball Z anime DVD dan Blu-ray sales in the United States during 1999–2017 – US$750 juta[cc]
    • Toei Animation's Dragon Ball anime earnings (overseas sales/licensing dan domestic licensing) between April 2003 dan Disember 2019 – US$893 juta[cc]
    • United States DVD dan Blu-ray sales of anime TV series during Januari–Mei 2018 – US$10.5 juta[164]
  83. ^ Dragon Ball trading card sales:
    • Carddass sales – 2 billion Dragon Ball Carddass trading cards sold, at ¥20 price,[165] grossing approximately ¥40 bilion (US$501.31 juta).
    • Dragon Ball Heroes card sales – ¥50 bilion[166] (US$460 juta)
  84. ^ Lihat Senarai Dragon Ball films § Pecah panggung performance.
  85. ^ Dragon Ball music sales di Jepun – ¥3,744,412,530 (US$46,928,076)
  86. ^ Barbie became a media franchise starting in 1987, with the debut of the Barbie animated film series. Earlier Barbie toy sales prior sehingga 1987 are not included here.
  87. ^ US$1.6 bilion between 1987 dan 1994.[178] US$1.9 bilion in 1997.[179] US$1.52 bilion in 2002.[180] US$3.6 bilion in 2003.[181] US$3.3 bilion in 2008.[182] US$550 juta in 2010.[25] US$1 bilion in 2011.[183] US$1,275.3 juta sales in 2012.[184] US$3 bilion in 2013.[185] US$1,934.5 juta during 2014–2015.[186] US$1 bilion in 2016.[187] US$954.9 juta in 2017.[184] US$1,088.95 juta in 2018.[184]
  88. ^ Lihat Barbie (siri filem) § Films
  89. ^ Fist of the North Star console game retail sales di Jepun:
  90. ^ Fist of the North Star DVD dan Blu-ray sales di Jepun:
  91. ^ Japan licensed merchandise sales in 2005 – ¥2.09 bilion[20] (US$26.19 juta)
  92. ^ Lihat Fist of the North Star § Films dan OVAs
  93. ^ Toy Story dan Toy Story 2 generated US$6.6 bilion up until 2009.[200] Toy Story 3 (2010) generated nearly US$10 bilion up until 2014.[201] US$1 bilion in 2015.[202]
  94. ^ US$10 bilion up until 2011.[205] US$2.527 bilion in 2012. US$2.3 bilion in 2013.[54] US$2.025 bilion in 2014.[55] US$1 bilion in 2015.[202] $588 million in 2016. US$674 juta in 2017.[32]
  95. ^ Cars series grossed US$1.408 bilion.[206] Planes series grossed US$391 juta.[207]
  96. ^ Cars series grossed US$537 juta.[208] Planes series grossed US$117 juta.[209]
  97. ^ One Piece merchandise sales:
    • Jepun merchandise sales up until Jun 2004 – $1 billion[210]
    • Jepun merchandise sales between 2005 dan 2012 – ¥214.502 bilion (US$3,130 juta)
      • 2005–2008 – ¥36.24 bilion[20]
      • Bandai Namco toy sales during April–Disember 2009 – ¥1 bilion[211]
      • 2010 – ¥40.75 bilion[20] (US$454.19 juta)
      • 2011 – ¥72,751.8 juta[212]
      • 2012 – ¥100 bilion[213]
    • Jepun licensed merchandise sales during 2013–2014 – US$1.421 bilion
      • 2013 – ¥60,759 juta[102] (US$623 juta)
      • 2014 – ¥48,672 juta[214] (US$459 juta)
    • Bandai Namco's net income from One Piece toy sales from April 2016 sehingga Disember 2019 – ¥22.7 bilion (US$208 juta)[215][216][217]
  98. ^ Lihat Senarai best-selling manga § At least 100 million salinan.
  99. ^ Lihat One Piece (TV series) § Reception
  100. ^ One Piece home entertainment media:
    • Jepun video sales of anime TV series – ¥9,821,281,050 (US$123.09 juta)
      • Episodes 1–130[9]¥7,319,218,725 (38 volumes,[220] 15 four-episode volumes[220] at ¥5,040,[221] 23 three-episode volumes[220] at ¥4,725,[222] 39,719 sales per volume)[9]
      • Later episodes – ¥2,502,062,325 (529,537 units,[223] ¥4,725 price)[224]
    • Toei Animation's One Piece anime earnings (overseas sales/licensing dan domestic licensing) between April 2003 dan Disember 2019 – US$720 juta[cu]
    • DVD & Blu-ray sales of Strong World film di Jepun during Ogos 23–29 week of 2010 – ¥2.16 bilion[225] (US$27.07 juta)
    • DVD & Blu-ray sales of film releases in the United States since 2012 – $2.2 million[226][227][228]
    • Hiburan rumah media sales di Jepun between 2013 dan Jun 2018 – ¥37,368,916,771 (US$413 juta)
      • 2013 – ¥11,061.3 juta[229] (US$113.34 juta)
      • 2015–2016 – ¥13,847,321,193[230][231] (US$127,281,479)
      • 2017–2018 – ¥12,460,295,578[12][232] (US$114,304,502)
  101. ^ Approximately US$11,161,168,406 up until 2011 (25,175,567,833 card sales,[233] $3.99 per 9-card pack)[234][235]
  102. ^ Yu-Gi-Oh merchandise sales:
    • Jepun sales up until 2002 – US$2 bilion[236]
    • Worldwide sales in 2003 – US$1.6 bilion[44]
    • Penjualan di Jepun selama 2005, 2007–2008 dan 2010 – ¥32.46 bilion[20] (US$257.3 juta)
    • Barang dagangan berlesen sales outside Asia during 2015–2018 – US$920 juta
      • US$120 juta in 2015.[237] US$200 juta in 2016.[238] US$300 juta in 2017.[239] US$300 juta in 2018.[240]
  103. ^ Lihat Yu-Gi-Oh! Duel Links § Reception.
  104. ^ Yu-Gi-Oh video games:
    • Jepun console game retail sales – 3,660,321 units, average ¥4,814 price – ¥17,621,946,900[241] (US$221 juta)
    • Yu-Gi-Oh! Duel LinksUS$108 juta[cy]
  105. ^ Middle-earth / Lord of the Rings franchise is reported sehingga have grossed US$19.827 bilion in total revenue as of Januari 2018.[246]
  106. ^ In Oktober 2015, it was projected that the James Bond franchise would be worth an estimated £13 billion (US$19.9 bilion) after the release of Spectre.[249]
  107. ^ Peanuts retail sales:
    • Setakat 1990 – US$448 juta[16]
    • Late 1990s – US$1 bilion[252]
    • Penjualan di Jepun selama 2000–2009 dan 2011 – ¥401.67 bilion (US$5,034 juta)
      • 2000 – ¥65 bilion[61]
      • 2001–2002 – ¥87.75 bilion[20]
      • 2003 – ¥40 bilion[61]
      • 2004–2007 – ¥151.84 bilion[20]
      • 2008 – ¥20.94 bilion[253]
      • 2011 – ¥36.14 bilion[20]
    • Penjualan di global pada tahun 2010 – US$2 bilion[25]
    • Penjualan di AS pada tahun 2011 – US$600 juta[53]
    • 2012 – US$1.141 bilion[54]
    • 2013–2017 – US$6.887 bilion
      • US$1.167 bilion in 2013.[54] US$1.194 bilion in 2014.[55] US$1.5 bilion in 2015.[254] US$1.468 bilion in 2016. US$1.558 bilion in 2017.[32]
    • 2018 – US$1.662 bilion[33]
  108. ^ a b Power Rangers / Super Sentai licensed merchandise sales:
    • Power Rangers licensed toy sales during 1993–1999 – $6 billion wholesale revenue[264]
    • Super Sentai licensed merchandise sales di Jepun between 2001 dan 2012 – ¥337.81 bilion[21] (US$4,233 juta)
      • 2001–2002 – ¥61.16 bilion[20]
      • 2003 – ¥39.61 bilion[20]
      • 2004 – ¥35.8 bilion[20]
      • 2005 – ¥44.76 bilion[20]
      • 2006 – ¥29.15 bilion[20]
      • 2007 – ¥17.21 bilion[20]
      • 2008 – ¥37.3 bilion[21]
      • 2009 – ¥36.6 bilion[50]
      • 2010 – ¥30.24 bilion[20]
      • 2012 – ¥5.98 bilion[20]
    • Power Rangers licensed merchandise sales during 2012–2018 – US$2.479 bilion
      • 2012–2013 – US$633 juta[54]
      • 2014 – US$326 juta[55]
      • 2015 – $330 million[30]
      • 2016–2017 – US$909 juta[32]
      • 2018 – US$281 juta[110]
    • Super Sentai licensed merchandise sales di Jepun during 2013–2014 – US$760 juta
      • 2013 – ¥38 bilion[102] (US$389.36 juta)
      • 2014 – ¥39.21 bilion[214] (US$370.18 juta)
  109. ^ Super Sentai / Power Rangers retail sales:
    • Bandai Namco's net income from Bandai Power Rangers merchandise sales between April 2005 dan Mac 2012 – ¥123.3 bilion[256][257][258][259][260] ($1.55 billion)
    • Bandai Namco's net income from Bandai's Super Sentai / Power Rangers merchandise dan video game sales between April 2012 dan Jun 2018 – US$1.52 bilion
      • April 2012 sehingga Mac 2013 – ¥20.8 bilion[260] (US$213 juta)
      • April 2013 sehingga Mac 2014 – ¥25.3 bilion[261] ($239 million)
      • April 2014 sehingga Mac 2016 – ¥42.3 bilion[262] (US$389 juta)
      • April 2016 sehingga Disember 2019 – ¥75 bilion (US$688 juta)[216][217]
    • Barang dagangan berlesen sales – US$13.472 bilion[dd]
    • Film DVD & Blu-ray sales in the United States – $15 million[263]
  110. ^ Evangelion merchandise sales up until 2012 – ¥196 bilion (US$2.46 bilion)
    • Sehingga 2006 – ¥150 bilion[266]
    • 2007–2008 – ¥15.66 bilion[20]
    • 2010–2012 – ¥30.32 bilion[20]
  111. ^ Evangelion home entertainment sales:
    • Video sales up until 1997 – US$800 juta[267]
    • DVD dan Blu-ray sales in the United States between Mac 2011 dan Jun 2018 – US$11 juta[268]
    • 2013 home entertainment media sales di Jepun – ¥3,968.5 juta[229] (US$37.46 juta)
  112. ^ "A Cruel Angel's Thesis" song played an estimated 300 million times at Japanese karaoke venues up until 2016,[269] at an average price of ¥250 ($2.50) per playback,[270] generating an estimated revenue of US$750 juta.
  113. ^ Lihat Music of Neon Genesis Evangelion § Release details.
  114. ^ Evangelion manga volumes sold 23 million tankōbon salinan,[271] at ¥626 price,[272] grossing approximately ¥14,398 juta (US$180.45 juta).
  115. ^ 367,316 software sales for PlayStation 2 di Jepun grossed ¥2,400,210,306[273] (US$30,081,421).
  116. ^ Formerly Gainax.
  117. ^ US$13 bilion retail sales up until 2014.[279] US$933 juta in 2015. US$915 juta in 2016.[280] US$565 juta licensed merchandise sales in 2017.[32]
  118. ^ Home Entertainment Sales up until 2005
  119. ^ US$4.6 bilion up until 2011.[283] US$725 juta during 2012–2013.[54] US$390 juta in 2014,[55] US$396 juta in 2015,[30] US$707 juta during 2016–2017,[32] dan US$255 juta in 2018.[110]
  120. ^ The Simpsons video games:
  121. ^ a b Lihat Senarai highest-grossing musicals § Highest-grossing musical theatre productions.
  122. ^ US$3 bilion up until 1998.[288] ¥5.59 bilion (US$70 juta) in 1999.[20]
  123. ^ Lihat Senarai highest-grossing musicals § Highest-grossing musical film series dan film franchises.
  124. ^ Avengers DVD dan Blu-ray sales:
  125. ^ Arcade dan software revenue up until 2016
  126. ^ Buckner & Garcia's Pac-Man Fever album dan "Pac-Man Fever" single – US$32 juta[298]
  127. ^ Looney Tunes franchise retail sales:
    • Looney Tunes series – US$8.477 bilion
      • US$3.5 bilion up until 1996.[299] US$603 juta in 2010.[25] US$624 juta in 2012. US$617 juta in 2013.[54] US$628 juta in 2014.[55] US$639 juta in 2015.[30] US$645 juta in 2016. US$624 juta in 2017.[32] US$597 juta in 2018.[110]
    • Space JamUS$6 bilion[300]
  128. ^ Lihat Senarai Looney Tunes feature films § Pecah panggung.
  129. ^ US$12 bilion up until 2015.[302] US$907 juta in 2016. US$712 juta in 2017.[32] US$759 juta in 2018.[110]
  130. ^ US$6 bilion up until 1994.[304] US$1 bilion during 2003–2005.[305] US$475 juta during 2009–2012.[306] US$850 juta in 2013.[54] US$1.026 bilion in 2014.[55] $1.021 billion in 2015.[30] $1.093 billion in 2016. US$823 juta in 2017.[32] US$912 juta in 2018.[110]
  131. ^ Sailor Moon anime's home entertainment media revenue:
    • VHS sales di Jepun – 20 volumes sold 6,000,000 units up until 1995,[312] at ¥6,890 price,[313][314] grossing approximately ¥41,340 juta (US$518 juta).
    • Sailor Stars DVD sales di Jepun – ¥94,653,360 (US$1.19 juta) – 6 volumes, 1,623 sales per volume,[9] ¥9,720 price[315][316]
    • Sailor Moon Crystal DVD dan Blu-ray sales di Jepun – ¥295.4 juta[199] (US$3 juta)
    • Toei Animation's Sailor Moon earnings (overseas sales/licensing dan domestic licensing) between April 2009 dan Mac 2018 – US$24.1 juta
      • April 2009 sehingga Mac 2012 – ¥154 juta (US$2 juta)[317]
      • April 2013 sehingga Mac 2014 – ¥277 juta (US$3 juta)[318]
      • April 2014 sehingga Mac 2016 – ¥1.287 bilion (US$12 juta)[319]
      • April 2016 sehingga Mac 2018 – ¥796 juta (US$7.3 juta)[320][321][322]
  132. ^ Lihat Nakayoshi § Circulation.
  133. ^ Sales of Nakayoshi issues serializing Sailor Moon manga from Disember 1991 sehingga Februari 1997 – 96,960,000 copies,[eb] ¥400 price[323]¥38,784,000,000 (US$Mata wang "2,012" salah untuk JPN).
  134. ^ Sailor Moon video game sales up until 1995 – 10 releases with 200,000–300,000 sales each,[312] grossing approximately ¥16,718.4 juta (US$210 juta).
  135. ^ Sailor Moon manga sold 35 million tankōbon volumes,[328] at ¥400 price,[329] grossing approximately ¥14,000 juta (US$175.46 juta).
  136. ^ Arcade dan software revenue up until 2016
  137. ^ "Space Invaders" (Player One) – 100,000 units in Australia,[331] grossed approximately US$522,000.[332]
  138. ^ US$5 bilion merchandise sales up until 2014.[333] $1.573 billion licensed merchandise sales in 2015.[30] $1.598 billion in 2016. US$1.404 bilion in 2017.[32] US$1.013 bilion in 2018.[33]
  139. ^ $30 million pre-Broadway gross revenue.[336] US$52 juta Broadway gross revenue.[337]
  140. ^ Dragon Quest merchandise sales di Jepun up until 2012 – ¥78.86 bilion (US$988.34 juta)
    • Sehingga 1990 – ¥12 bilion[338]
    • Barang dagangan berlesen sales between 2001 dan 2012:
      • 2001 & 2003 – ¥18.89 bilion[20]
      • 2005–2007 – ¥20.48 bilion[20]
      • 2008 – ¥9.7 bilion[20][253]
      • 2010–2012 – ¥17.79 bilion[20]
  141. ^ Lihat Street Fighter (1994 film) § Release
  142. ^ Street Fighter box office dan home video revenue:
  143. ^ Street Fighter (1994) soundtrack – 500,000 sales in the US,[354] average $14.48 price[355]
  144. ^ Final Fantasy licensed merchandise sales di Jepun between 2003 dan 2010 – ¥33.21 bilion (US$416.22 juta)
    • 2003 – ¥9.35 bilion
    • 2005–2007 – ¥21.6 bilion
    • 2010–2012 – ¥2.26 bilion
  145. ^ Video disc sales of Final Fantasy films:
  146. ^ Ultimania series sold 10 million books,[360] at average ¥1,700 price,[361] grossing approximately ¥17,000 juta (US$213.06 juta).
  147. ^ Final Fantasy: The Spirits Within grossed $85,131,830 worldwide.[363] Kingsglaive: Final Fantasy XV grossed $6,585,787 worldwide, including US$4.2 juta in China,[364] $907,524 di Jepun, $269,980 in the United States,[365] dan $1,208,283 in other territories.[359][365]
  148. ^ Approximately US$14 juta up until 2017 (5.5 million booster pack sales,[367] $4 booster pack price).[368]
  149. ^ a b Superman DVD dan Blu-ray sales – US$529 juta (US$383 juta since 2008)
    • Superman filmsUS$382 juta (US$296 juta since 2008)
      • North America – US$282 juta (US$196 juta since 2008)[373]
      • Man of Steel (2013) overseas sales – US$100 juta[374]
    • Smallville (DVD) – US$100 juta (US$40 juta since 2008)[375]
    • Justice League (2017) – US$47 juta[376]
  150. ^ a b Merchandise sold US$280 juta in 2010,[25] US$554 juta during 2012–2013,[54] US$305 juta in 2014,[55] $725 million in 2015,[30] $812 million in 2016, dan US$722 juta in 2017.[32] US$634 juta in 2018.[110]
  151. ^ US$1.8 bilion retail sales up until 2007.[369] US$383 juta DVD dan Blu-ray sales since 2008.[es] Merchandise sold US$3.398 bilion since 2010.[et]
  152. ^ Lihat Superman in film § Pecah panggung performance.
  153. ^ Superman box office:
  154. ^ Superman comic sales – 600 million salinan[371]
    • 1960–1987 – 165,693,146 salinan – $49,241,585[372]
    • 1993–1996 – 13,023,420 salinan – $20,869,974[132]
    • 2009–2013 – 9,592,700 salinan – $40,137,364[132]
    • Other 411,690,734 copies, at average $2.99 price[132]US$1,230,955,295
  155. ^ Superman television revenue:
  156. ^ Lihat Action Comics § Sales.
  157. ^ Superman VHS sales dan rentals:
  158. ^ Ultraman merchandise sales:
    • Sehingga 1987 – US$7.4 bilion[387]
    • Jepun licensed merchandise sales between 1999 dan 2012 – ¥188.94 bilion (US$2.37 bilion)
      • 1999 – ¥33.62 bilion[20][388]
      • 2001 – ¥22.33 bilion[20]
      • 2003 – ¥19.38 bilion[20]
      • 2004 – ¥30.21 bilion[20]
      • 2005 – ¥19.64 bilion[20]
      • 2006 – ¥12.81 bilion[20]
      • 2007 – ¥12.91 bilion[20]
      • 2008 – ¥10.93 bilion[253]
      • 2010–2012 – ¥27.11 bilion[20]
    • Bandai Namco's net income from Bandai Ultraman merchandise sales between April 2005 dan Disember 2019 – US$636 juta
      • April 2005 sehingga Mac 2012 – ¥25.2 bilion ($316 million)[256][257][258][259][260]
      • April 2012 sehingga Mac 2013 – ¥2 bilion ($20 million)[260]
      • April 2013 sehingga Mac 2014 – ¥3.2 bilion ($30.2 million)[261]
      • April 2014 sehingga Mac 2016 – ¥5.9 bilion ($54.23 million)[215][261]
      • April 2016 sehingga Disember 2019 – ¥23.7 bilion (US$217 juta)[215][216][217]
  159. ^ Ultraman home video sales di Jepun up until 2006 – 5.78 million units,[149] average ¥3,800 price[389]¥21,964 juta (US$275.27 juta).
  160. ^ US$10 bilion franchise revenue up until Jun 2016.[390] US$343.5 juta Star Trek Beyond box office revenue since Julai 2016.[391] US$38 juta Star Trek Beyond DVD dan Blu-ray sales since Oktober 2016.[392] US$180 juta merchandise sales in 2017.[32] US$192 juta merchandise sales in 2018.[110]
  161. ^ US$3.5 bilion retail sales up until 1998.[393] Barang dagangan berlesen sold US$150 juta in 2010,[25] US$275 juta during 2012–2013,[54] US$148 juta in 2014,[55] $149 million in 2015,[30] $159 million in 2016, US$180 juta in 2017,[32] dan US$192 juta in 2018.[110]
  162. ^ Naruto licensed merchandise sales di Jepun between 2003 dan 2012 – ¥101 bilion (US$1.27 bilion)
    • 2003 – ¥8.67 bilion[20]
    • 2005–2008 – ¥72.02 bilion[20]
    • 2010–2012 – ¥20 bilion[20]
  163. ^ Naruto video game sales:
    • Naruto series – US$642 juta
      • 2003–2004 retail sales di Jepun – 1,962,504 units, average ¥6,560 price – ¥12,874,222,540[400] (US$161,350,408)
      • Bandai Namco's Naruto net sales from April 2005 sehingga Mac 2006 – ¥3.4 bilion ($43 million)[256]
      • 2007–2009 retail sales di Jepun – 367,786 units, average ¥6,040 price – ¥2,221,390,063[400] (US$28 juta)
      • Bandai Namco's Naruto net sales from April 2016 sehingga Disember 2019 – ¥45.2 bilion (US$414.64 juta)[215][216][217]
    • Shōnen Jump video game appearances – US$119.3 juta[c]
  164. ^ Naruto anime home entertainment media sales:
    • DVD dan Blu-ray sales di Jepun – ¥1,177,143,975 (US$15 juta)
      • Naruto – 92,477 volumes,[223] at average ¥4,095 price,[401] grossed approximately ¥378,693,315 (US$4,746,098).
      • Naruto: Shippuden – 171,948 volumes,[223] at ¥4,515 price,[402] grossed approximately ¥776,345,220 (US$9,729,801).
      • Boruto: Naruto Next Generations – 1,462 volumes,[223] at ¥15,120 price,[403] grossed approximately ¥22,105,440 (US$202,784).
    • Hiburan rumah media sales di Jepun during 2013 dan 2015 – ¥6,863,456,469 (US$74 juta)
      • 2013 – ¥2,909,800,000[229] (US$36,468,021)
      • 2015 – ¥3,953,656,469[230] (US$37,318,086)
    • Home video sales in the UK as of 2016 – 520,000 units (£14.99 price)[404] – £8 million (US$11 juta)
    • DVD dan Blu-ray sales of Naruto films in the United States since 2015 – US$4 juta
  165. ^ Lihat Senarai JoJo's Bizarre Adventure video games § Sales.
  166. ^ JoJo's Bizarre Adventure video game sales di Jepun:
  167. ^ JoJo's Bizarre Adventure anime (2012 series) DVD dan Blu-ray sales di Jepun – ¥3,168.4 juta[199] (US$40 juta)
  168. ^ JoJo's Bizarre Adventure licensed merchandise sales di Jepun during 2012 – ¥1.84 bilion[20] (US$23.06 juta)
  169. ^ £1 billion (US$1.6 bilion) as of 2009.[411] US$1.2 bilion in 2010.[25] US$390 juta in 2011.[53] US$998 juta in 2012. US$926 juta in 2013.[54] US$935 juta in 2014.[55] US$960 juta in 2015.[30] US$985 juta in 2016. US$726 juta in 2017.[32] US$727 juta in 2017.[110]
  170. ^ US$250 juta in 2011.[413] US$1.849 bilion in 2012. US$1.882 bilion in 2013.[54] US$1.16 bilion in 2014.[55] US$1.065 bilion in 2015.[30] US$1.277 bilion in 2016. US$814 juta in 2017.[32]
  171. ^ US$1 bilion in 1997.[415] US$525 juta in 2010.[416] US$900 juta in 2010.[25] US$515 juta in 2011.[53] US$893 juta in 2012. US$923 juta in 2013.[54] US$792 juta in 2014.[417] US$792 juta in 2015.[30] US$775 juta in 2016. US$724 juta in 2017.[32] US$700 juta in 2017.[110]
  172. ^ US$370 juta in 2013.[54] US$667 juta in 2014.[417] US$1.264 bilion in 2015.[30] US$1.322 bilion in 2016. US$327 juta in 2017.[32]
  173. ^ Lihat Monster Strike (anime) § Films
  174. ^ Pirates of the Caribbean became a media franchise with the debut of the film series in 2003.
  175. ^ US$1.75 bilion up until Mei 2017.[425] US$31 juta DVD dan Blu-ray sales since September 2017.[426]
  176. ^ Merchandise retail sales up until 2011.
  177. ^ US$6 bilion up until 2013.[428] US$681 juta in 2014.[417] US$569 juta in 2015. US$603 juta in 2016.[30]
  178. ^ X-Men comic sales – 270 million salinan[371]
    • 5,966,196 X-Men 2099 copies grossed $9,642,182.[430]
    • Other 264,033,804 copies, at average $1.73 price,[430] grossed approximately US$456,778,481.
  179. ^ Sonic the Hedgehog merchandise sales:
    • United States merchandise sales as of 1994 – US$1 bilion[431]
    • Jepun licensed merchandise sales in 2003 – ¥3.74 bilion[20] (US$5 juta)
  180. ^ Sonic the Hedgehog comic sales – 1,945,000 sales, $3.99 average price[433]US$7,760,550
  181. ^ Lihat Pretty Cure § Merchandise.
  182. ^ Lihat Pretty Cure § Permainan video.
  183. ^ Lihat Doraemon § Merchandise
  184. ^ Lihat Senarai Doraemon films § Pecah panggung performance
  185. ^ Jurassic Park merchandise:
    • 1993–1995 – US$1 bilion[437]
    • 2017–2018 – US$706 juta[110]
  186. ^ US$545 juta up until 2004.[438] US$133 juta since 2015.[436]
  187. ^ Bleach licensed merchandise sales di Jepun between 2006 dan 2012 – ¥20.71 bilion (US$260 juta)
    • 2006–2008 – ¥15.63 bilion[20]
    • 2010 – ¥1.94 bilion[20]
    • 2011 – ¥1.61 bilion[212]
    • 2012 – ¥1.53 bilion[442]
  188. ^ Lihat Bleach (manga) § Films
  189. ^ Bleach anime DVD dan Blu-ray sales di Jepun – 574,849 units,[223] ¥3,600 price[443]¥2,069,456,400 (US$26 juta).
  190. ^ US$1 juta setakat 2012.[444] US$300 juta in 2013.[54] US$407 juta in 2014.[55] $549 million in 2015.[30] $700 million in 2016. US$679 juta in 2017.[32] US$731 juta in 2018.[32]
  191. ^ Kumamon retail sales:
    • 2011–2012 – US$1.2 bilion[445]
    • 2013–2014 – ¥124.4 bilion[446] (US$1,174 juta)
    • 2015 – ¥100.7 bilion[447] (US$926 juta)
    • 2016 – US$1.16 bilion[448]
    • 2017 – 2018  – ¥291,430,750,000 (US$2.67 bilion)[449][450]
  192. ^ Appeared in Yo-kai Watch: The Movie, which grossed US$65 juta di Jepun.[451]
  193. ^ US$1.74 bilion in 2015. US$1.83 bilion in 2016.[454]
  194. ^ US$500 juta up until Mei 2017.[460] US$204 juta between Ogos 2017 dan Mei 2019.[461]
  195. ^ Ice Age:
  196. ^ Digimon merchandise sales:
  197. ^ Digital Monster virtual pet sales:
    • By 2005, Bandai sold more than 24 million units, at about ¥1,260 price,[474] grossing approximately ¥30,240 juta (US$379 juta).
    • Bandai Namco's Digimon toy sales from April 2005 sehingga Mac 2007 – ¥3.6 bilion (US$45.12 juta)[256][257]
  198. ^ Sales revenue of V Jump issues serializing Digimon manga series:[af]
    • November 1998 sehingga Mac 2012 – 22,055,333 salinan, ¥550 price – ¥12,130,433,150 (US$152,028,624)
    • Digimon World Re:Digitize from April 2013 sehingga Mac 2018 – ¥7,895,251,650 (US$73,964,225)
  199. ^ Lihat Senarai highest-grossing anime films § Highest-grossing anime franchises dan film series.
  200. ^ Digimon console game retail sales di Jepun – $90,467,983
      • 2000–2002 releases – 216,890 units, average ¥4,430 price – ¥960,751,800[476] (US$12,040,936)
      • 2006–2012 releases – 797,387 units, average ¥5,081 price – ¥4,051,533,280[477] (US$50,777,167)
      • 2013–2014 releases – 958,518 units, average ¥5,911 price – ¥952,385,880[477] (US$8,989,455)
      • 2014–2016 releases – 258,702 units, average ¥6,637 price – ¥1,717,000,040[477] (US$15,782,280)
      • 2017 releases – 51,456 units, average ¥6,273 price – ¥322,801,200[477] (US$2,961,216)
  201. ^ Digimon home entertainment media:
    • Digimon anime DVD dan Blu-ray re-release sales di Jepun – ¥1,182,507,200[478] (US$15 juta)
    • Toei Animation's Digimon anime earnings (overseas sales/licensing dan domestic licensing) from April 2003 sehingga Disember 2017 – ¥4.324 bilion (US$44.1 juta)
      • April 2003 sehingga Mac 2012 – ¥2.659 bilion (US$33.32 juta)[479][480][317]
      • April 2012 sehingga Mac 2013 – ¥399 juta (US$4.09 juta)[481]
      • April 2013 sehingga Mac 2014 – ¥73 juta (US$689,038)[318]
      • April 2016 sehingga Mac 2018 – ¥619 juta (US$6 juta)[320][321]
  202. ^ Tamagotchi digital pet sales – 82 million units up until September 2017, about ¥2,916 price[485]
    • Sehingga Mac 2012 – 78 million units[486]¥227,448 juta (US$2,851 juta)
    • Between April 2013 dan September 2017 – 4 million units – ¥11,664 juta (US$107 juta)
  203. ^ Tamagotchi licensed merchandise sales:
    • Sehingga 1999 – US$1 bilion[487]
    • Jepun sales between 2005 dan 2012 – ¥166.109 bilion (US$2,082 juta)
      • 2005–2007 – ¥97.13 bilion[20]
      • 2008 – ¥6.779 bilion[21]
      • 2010–2012 – ¥62.2 bilion[20]
  204. ^ Japan console game sales between 2005 dan 2008 – 2,434,062 units, ¥5,040 price[488]¥12,267,672,480 (US$153,748,621).
  205. ^ Mortal Kombat:
    • 1992–2000 – US$5 bilion[490]
    • 2002–2019 – US$1.051 bilion[c]
  206. ^ 1 million units,[493] $13.48 average price[494]
  207. ^ Lihat Weekly Shōnen Sunday § Circulation
  208. ^ Sales revenue of Weekly Shōnen Sunday issues serializing Detective Conan manga from Januari 1994 sehingga Mac 2018 – ¥345,108,841,140 (US$Ralat ungkapan: Pengendali < tidak dijangka)[gy]
  209. ^ Detective Conan manga sold 200 million tankōbon volumes,[96] at ¥463 price,[495] grossing approximately ¥92,600 juta (US$1,161 juta).
  210. ^ Lihat Senarai Case Closed films § Pecah panggung performance
  211. ^ Lihat Case Closed § Reception
  212. ^ Lihat Case Closed discography
  213. ^ Hiburan rumah media sales of ¥1,574.9 juta (US$15 juta) in 2013,[229] ¥8,348,479,136 (US$46,068,714) during 2015–2016,[230][231] dan ¥8,207,565,588 (US$75,292,090) during 2017–2018.[12][232]
  214. ^ 90 million salinan,[497] $9.99 price[498]
  215. ^ $66,493,039 in 2012.[499] $36,519,093 in 2013.[500] $40,928,716 in 2014.[501] $34,173,270 in 2015.[502] $61,666,926 in 2016.[503] $26,215,537 in 2017.[504] $6,825,025 during Januari–Jun 2018.[505]
  216. ^ Game of Thrones video games:
  217. ^ First two films grossed US$1.6 bilion.[511] Later films grossed US$322 juta.[510]
  218. ^ Resident Evil films at box office:
  219. ^ Lihat Resident Evil: Degeneration § Reception.
  220. ^ Resident Evil films on home video:
    • Resident Evil: DegenerationUS$76.4 juta[hk]
    • Other films – US$91.1 juta[512]
  221. ^ US$1.5 bilion up until 2001.[515] US$1 bilion in 2014.[516] US$1 bilion in 2017.[517]
  222. ^ More than US$1 bilion in the 1990s.[518] $166,232,281 during 2001–2002.[120]
  223. ^ Friends streaming television revenue:
  224. ^ Care Bears retail sales:
    • 1980s – US$2 bilion[522]
    • 2000s–2010s – US$3 bilion[523]
  225. ^ Care Bears films at box office:
  226. ^ US$260 juta in 2012.[54] US$650 juta in 2013.[528] US$1 bilion in 2014.[529] US$1.2 bilion in 2015.[530] US$456 juta merchandise sales in 2016. US$660 juta in 2017.[32] US$690 juta in 2018.[110]
  227. ^ My Little Pony box office gross:
  228. ^ Slam Dunk films at Japan box office – ¥3.84 bilion (US$48.13 juta)
    • 1994 – ¥2.57 bilion[538]
    • 1995 – ¥1.27 bilion[539]
  229. ^ Slam Dunk anime DVD dan Blu-ray sales di Jepun – ¥1,476,261,200[478] (US$19 juta)
  230. ^ Fate/stay night home entertainment media sales (Blu-ray, DVD, music, novels, manga volumes)[230] di Jepun:
  231. ^ Fate merchandise sales di Jepun between 2006 dan 2012 – ¥10.2 bilion (US$128 juta)
    • 2006–2007 – ¥3.67 bilion[20]
    • 2011–2012 – ¥6.53 bilion[20]
  232. ^ Lihat Monthly Shōnen Ace § Circulation.
  233. ^ Sales revenue of Monthly Shōnen Ace issues serializing Fate/stay night from Februari 2006 dan Disember 2012 – ¥2,992,820,618 (US$37,508,504)[hx]
  234. ^ Sales up until 2015
  235. ^ Beyblade: Fierce Battle grossed $3,216,050.[544] Beyblade: Sol Blaze, the Scorching Hot Invader grossed $5,737,369.[545]
  236. ^ a b Lihat Aladdin (francais) § Reception
  237. ^ Lihat Aladdin (1992 soundtrack) § Certifications dan sales.
  238. ^ Aladdin (1992) soundtrack – 3.35 million sales,[ic] average $13.98 price[548]
  239. ^ Lihat Kamen Rider § Barang dagangan berlesen
  240. ^ Lihat Senarai highest-grossing Japanese live-action films § Highest-grossing Japanese live-action film franchises dan film series
  241. ^ Yo-kai Watch' merchandise sales:
    • Sehingga 2014 – US$2 bilion[551][552][553]
    • Barang dagangan berlesen sales di Jepun during 2015–2016   ¥158.266 bilion[554][555] (US$1,455 juta)
    • Bandai Namco's net income from Yo-kai Watch merchandise sales during April–Disember 2017 – ¥3.2 bilion[556] (US$29 juta)
  242. ^ Japan retail sales – 12,016,283 units, average ¥4,662 price – ¥56,022,304,374 (US$694,939,111)[557]
  243. ^ ¥4,342,400,408 (US$40 juta) home entertainment media (Blu-ray, DVD, music, manga) sales di Jepun during 2015.[230]
  244. ^ Lihat Rurouni Kenshin § Films.
  245. ^ Estimated 839,086 anime DVD dan Blu-ray sales di Jepun (46 volumes,[562] average 18,241 units per volume),[199] average ¥4,860 price[563]¥4,077,957,960 (US$51.11 juta)
  246. ^ Lihat Hunter × Hunter § Films
  247. ^ 122,065 units di Jepun,[223] average ¥4,104 price[566]¥500,954,760 (US$6,278,380)
  248. ^ US$4 bilion franchise revenue up until Mac 2016.[569]
  249. ^ The Legend of Zelda merchandise sales:
    • Jepun licensed merchandise sales in 2003 & 2007 – ¥7.32 bilion (US$92 juta)
    • Link Amiibo sales – US$37.02 juta – At least 2.85 million Link Amiibo sales up until Februari 2015,[572] $12.99 retail price.[573]
  250. ^ 3 million+ copies,[574] $17.99 price[575]US$54 juta revenue
  251. ^ Magic card sales:
  252. ^ As of November 2011

Rujukan

sunting
  1. ^ "Pokémon in Figures". The Pokémon Company. September 2019. Dicapai pada Disember 21, 2019.
  2. ^ "Pokémon TCG: Sun & Moon-Forbidden Light Sleeved Booster Pack (10 Cards)". Pokémon Center. Dicapai pada Jun 11, 2019.
  3. ^ "Pokemon: latest trend causing quite a stir". The Tennessean. September 20, 1999.
  4. ^ a b "販売中止のコロコロコミック、早くも値段高騰 フリマアプリで2000円". Daily Sports (dalam bahasa Jepun). 2018-03-06.
  5. ^ "DVD, VHS Are A Boon For Pioneer". Billboard. 113 (4): 63. Januari 27, 2001.
  6. ^ "Columbia's 'Thomas' Goes Home With Warner's 'Pokemon'". Billboard. 112 (40): 83. September 30, 2000.
  7. ^ "Pokemon: The First Movie (1999) - Macé Vidéo". JP's Box-Office. Dicapai pada Oktober 29, 2018.
  8. ^ a b "CD&VIDEO". GO★GO★POCKET★MONSTERS. Yahoo! Japan. Dicapai pada Ogos 15, 2018.
  9. ^ a b c d e "1999 dan Earlier, Average Sales (including re-releases)". Someanithing: Anime DVD/BD Sales di Jepun. Diarkibkan daripada yang asal pada September 27, 2018. Dicapai pada Januari 19, 2018.
  10. ^ "Senarai Japanese language Advanced Generation series home video releases". Bulbapedia. Diarkibkan daripada yang asal pada 2018-09-01. Dicapai pada Ogos 30, 2018.
  11. ^ "Senarai Japanese language Diamond & Pearl series home video releases". Bulbapedia. Diarkibkan daripada yang asal pada 2018-09-01. Dicapai pada Ogos 30, 2018.
  12. ^ a b c d "Top-Selling Media Franchises di Jepun: 2017". Anime News Network. 2017-12-23.
  13. ^ "Top-Selling Media Franchises di Jepun: 2018 (First Half)". Anime News Network. Jun 26, 2018.
  14. ^ "The last million-selling comic book in North America? It's Batman vs. Pokémon for the title". Comichron. Mei 8, 2014.
  15. ^ "Pokémon Adventures (Red dan Blue), Vol. 1". Viz Media. Dicapai pada September 7, 2018.
  16. ^ a b c "Japan Pictorial". Japan Pictorial. Japan Graphic. 13–15: 30. 1990. Sales of Hello Kitty goods bring in ¥60 billion (about $448 million) a year, making her the world's third most lucrative character surpassed only by Mickey Mouse dan Snoopy.
  17. ^ "World Vid Vendors Fight Over Anime". Billboard. 107 (4): 71. Januari 28, 1995.
  18. ^ "女性の支持集めるヒット商品は"真・近・感" - ニュース". Nikkei BP. Nikkei Business Publications. 2002-07-09. Diarkibkan daripada yang asal pada 2014-06-02. Dicapai pada Jun 2, 2014.
  19. ^ Market Share di Jepun. Yano Research Institute. 2005. m/s. 18. Rank _ 1 | Hello Kitty | Market Size _ 3,600
  20. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg "在日本,地位最高的动漫是哆啦a梦么?". Taojinjubao. Character Databank (CharaBiz). 2018-01-06. Diarkibkan daripada yang asal pada 2018-09-09. Dicapai pada 10 April 2020.
  21. ^ a b c d e f g "Japan's Character Products Market in 2008". Licensing Industry Merchandiser's Association. Character Databank (CharaBiz). 2010. Diarkibkan daripada yang asal pada 2018-09-08. Dicapai pada September 7, 2018.
  22. ^ Pellitteri, Marco; Bouissou, Jean-Marie; Fratta, Gianluca Di; Martorella, Cristiano; Suvilay, Bounthavy (2010). The Dragon dan the Dazzle: Models, Strategies, dan Identities of Japanese Imagination : a European Perspective. Tunué. m/s. 90. ISBN 9788889613894.
  23. ^ "Hello Kitty celebrates 30th birthday". CBC News. November 1, 2004.
  24. ^ "Hello Kitty grows up: How Japan's Sanrio has expanded the character's empire". AOL. Mac 19, 2010.
  25. ^ a b c d e f g h i j "$100 million club: TLL ranks leading entertainment/character properties". The Licensing Letter. The Free Library. September 5, 2011.
  26. ^ "37 entertainment/character properties surpass $100m each in licensed merchandise sales at retail". The Licensing Letter. The Free Library. September 17, 2012.
  27. ^ a b "Disney Princess, Star Wars, Hello Kitty Topped $1B Each In Licensed Merchandise Sales in 2012". PR Newswire. Oktober 21, 2013.
  28. ^ Martinez, Michael; Hurtado, Jaqueline (November 2, 2014). "Hello Kitty turns 40, draws 25,000 fans sehingga convention". CNN.
  29. ^ "Hello Kitty food truck sehingga stop dan say, 'Hello, St. Louis'". The Business Journals. Januari 31, 2017.
  30. ^ a b c d e f g h i j k l m n o p q r s t u v w "Retail Sales of Licensed Merchandise Based on $100 Million+ Entertainment/Character Properties". The Licensing Letter. November 2017. Diarkibkan daripada yang asal pada Februari 2, 2018. Dicapai pada Mei 31, 2018.
  31. ^ "Hello Kitty dan her multibillion-dollar success story". Financial Review. Disember 7, 2017.
  32. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac "Retail Sales of Licensed Merchandise Based on $100 Million+ Entertainment/Character Properties". The Licensing Letter. Julai 23, 2018. Diarkibkan daripada yang asal pada 2019-05-09. Dicapai pada Ogos 12, 2018.
  33. ^ a b c d e f g h i "32 Entertainment/Character Properties Make the Cut for $100MM List for 2018". The Licensing Letter. 18 November 2019. Dicapai pada 23 November 2019.
  34. ^ "Mei Lottery sehingga Feature 16 Classic Ribon Shōjo Manga". Anime News Network. 2015-04-16.
  35. ^ "Hayashibara Megumi Tanoshii Douyou". Generasia. Dicapai pada Jun 10, 2018.
  36. ^ "Colors ~Melody dan Harmony~ / Shelter". Generasia. Dicapai pada Jun 10, 2018.
  37. ^ "Love & Peace Paradise". Generasia. Dicapai pada Jun 10, 2018.
  38. ^ "Hello Kitty | cartoon character". Encyclopædia Britannica. Dicapai pada September 8, 2018. Sanrio created Hello Kitty as part of a line of cartoon characters
  39. ^ a b Communications, Emmis (Ogos 8, 2002). Los Angeles Magazine. Los Angeles. m/s. 156.
  40. ^ "Official exchange rate (LCU per US$, period average) (Japan)". World Bank. 2008. Dicapai pada Ogos 13, 2018.
  41. ^ "Feature Article by Terry & Doris Michaud". Bears & Buds®. 2011.
  42. ^ Taylor, Aaron (2005). Everyone Wants a Piece of Pooh: Winnie, from Adaptation sehingga Market Saturation.
  43. ^ Levy, Andrew (Oktober 1, 2003). "PROMOTIONS & INCENTIVES LICENSING PORTFOLIO 2003: Licensing - An overview".
  44. ^ a b c d "The Top Ten: Highest Earning Fictional Characters". InfoPlease. Disember 17, 2003. Dicapai pada Jun 1, 2018.
  45. ^ a b "Disney gives Pooh a makeover for 80th anniversary". CHINADAIRY. Disember 12, 2005.
  46. ^ a b Smithers, Amy (Januari 18, 2018). "Behind the staggering figure of the AA Milne Net Worth". COMPELO. Diarkibkan daripada yang asal pada September 20, 2018. Dicapai pada September 20, 2018.
  47. ^ "Bringing up Baby – Infant Lines need care sehingga Grow". Kidscreen. Brunico Communications. April 1, 2007.
  48. ^ Gleadell, Colin (November 25, 2008). "Winnie-the-Pooh at Sotheby's". The Telegraph.
  49. ^ a b "Official exchange rate (LCU per US$, period average) (Japan)". World Bank. 2008. Dicapai pada Ogos 13, 2018.
  50. ^ a b c CharaBiz DATA 2010⑨ (dalam bahasa Jepun). Character Databank, Ltd. 2010.
  51. ^ a b "Official exchange rate (LCU per US$, period average) (Japan)". World Bank. 2009. Dicapai pada Ogos 13, 2018.
  52. ^ a b c "自社キャラクターに集中投資することでデジタル・コンテンツの消費形態の多様化に備えるディズニー". Market Hack. Oktober 15, 2011.
  53. ^ a b c d e f g Goudreau, Jenna (September 17, 2012). "Disney Princess Tops List Of The 20 Best-Selling Entertainment Products". Forbes.
  54. ^ a b c d e f g h i j k l m n o p q r s t u v "44 entertainment/character properties reach $100 m in sales of licensed merchandise". The Licensing Letter. The Free Library. November 3, 2014.
  55. ^ a b c d e f g h i j k l m n o "42 entertainment character properties reach $100 million in sales of licensed merchandise; "Frozen" debuts at No. 6". The Licensing Letter. The Free Library. Disember 1, 2015.
  56. ^ "Winnie the Pooh Franchise Box Office History - Video". The Numbers. Dicapai pada Mac 24, 2019.
  57. ^ "Christopher Robin (2018) - Financial Information". The Numbers. Dicapai pada Mac 24, 2019.
  58. ^ "Winnie the Pooh Movies at the Box Office". Box Office Mojo. Dicapai pada Mac 24, 2019.
  59. ^ "Winnie-the-Pooh". Encyclopædia Britannica. Dicapai pada November 8, 2018.
  60. ^ "Official exchange rate (LCU per US$, period average) (Japan)". World Bank. 2001. Dicapai pada Ogos 13, 2018.
  61. ^ a b c Market Share di Jepun. Yano Research Institute. 2005. m/s. 18.
  62. ^ "Anime Characters in Top Earning Fictional Characters". Anime News Network. 2003-11-07.
  63. ^ "Official exchange rate (LCU per US$, period average) (Japan)". World Bank. 2004. Dicapai pada Ogos 13, 2018.
  64. ^ Batchelor, Bob (2011). Cult Pop Culture: How the Fringe Became Mainstream. ABC-CLIO. m/s. 103. ISBN 9780313357817.
  65. ^ "42 Entertainment Character Properties Reach $100 Million in Sales of Licensed Merchandise; "Frozen" Debuts at No. 6". The Licensing Letter. November 27, 2015.
  66. ^ Maltin, Leonard (2000). The Disney Films, p. 46. (Fourth edition.) New York: Disney Editions. ISBN 0-7868-8527-0
  67. ^ "Richard B. Jewell's RKO film grosses, 1929–51: The C. J. Trevlin Ledger: A comment". Historical Journal of Film, Radio dan Television, Volume 14, Issue 1, 1994.
  68. ^ https://www.the-numbers.com/movie/Fantasia#tab=summary
  69. ^ Sedgwick, John (1994). "Richard B. Jewell's RKO Film Grosses, 1929–51: The C. J. Trevlin Ledger: A comment". Historical Journal of Film, Radio dan Television. 14 (1): 51–8. doi:10.1080/01439689400260041.
  70. ^ "Duck Tales: The Movie (1990)". Box Office Mojo. Dicapai pada 2012-08-01.
  71. ^ a b Wroot, Jonathan; Willis, Andy (2017). DVD, Blu-ray dan Beyond: Navigating Formats dan Platforms within Media Consumption. Springer. m/s. 22. ISBN 9783319627588.
  72. ^ "Mickey Mouse Franchise Box Office History - Video". The Numbers. Dicapai pada Mac 24, 2019.
  73. ^ See DuckTales (2017) angka jaulan komik
  74. ^ "Convention celebrates 'Star Wars milestone". Eugene Register-Guard. Mei 25, 1987. Dicapai pada Mac 8, 2020.
  75. ^ "That's no moon... it's all the money 'Star Wars' made". Marketplace. Oktober 1, 2014.
  76. ^ a b "Star Wars Total Franchise Revenue". Statistic Brain Research Institute. Januari 22, 2016. Diarkibkan daripada yang asal pada Disember 11, 2016. Dicapai pada Disember 11, 2016.
  77. ^ Landry, Paula; Greenwald, Stephen (2018). The Business of Film: A Practical Introduction. Taylor & Francis. m/s. 171. ISBN 9781351334549.
  78. ^ a b "Star Wars Franchise Box Office History - Video". The Numbers. Dicapai pada September 4, 2018.
  79. ^ a b Chew, Jonathan (Disember 24, 2015). "Star Wars Franchise Worth More Than Harry Potter dan James Bond, Combined". Fortune. Dicapai pada November 29, 2016.
  80. ^ Flint, Joe (September 14, 2016). "Coming Soon sehingga TNT: The 'Star Wars' Films". The Wall Street Journal. Dicapai pada Ogos 17, 2019.
  81. ^ "IR Information" (PDF). Investor Relations. Nippon Television Network Corporation. 2007. Dicapai pada September 7, 2018.
  82. ^ a b Pomerantz, Dorothy (November 22, 2010). "Disney Getting Out of the Princess Business?". Forbes.
  83. ^ a b Susan Gregory Thomas (2007). Buy, Buy Baby: How Consumer Culture Manipulates Parents dan Harms Young Minds. ISBN 978-0618463510.
  84. ^ Glenda Mac Naughton (2009). Race dan Early Childhood Education: An International Approach sehingga Identity. m/s. 73. ISBN 9780230623750.
  85. ^ Sharna Olfman (2009). The Sexualization of Childhood. ISBN 9780275999858.
  86. ^ Emily W. Kane (2012). The Gender Trap: Parents dan the Pitfalls of Raising Boys dan Girls. ISBN 9780814748824.
  87. ^ Wallace, David (Februari 16, 2009). "Disney To Feature First Black Princess In New Film". Disney O Rama.
  88. ^ HARDING, KATE (Mac 10, 2010). "Disney doesn't want princess cooties". Salon.
  89. ^ Rasmussen, Eric (Julai 7, 2016). "Pretty as a Princess: Longitudinal Effects of Engagement With Disney Princesses on Gender Stereotypes, Body Esteem, dan Prosocial Behavior in Children". ResearchGate.
  90. ^ "Ralph Breaks the Internet (2018)". Box Office Mojo. Dicapai pada Julai 18, 2019.
  91. ^ "Disney Princess Enchanted Tales - Follow Your Dreams (2007)". The Numbers. Dicapai pada Mac 24, 2019.
  92. ^ "Ralph Breaks The Internet (2018) - Video". The Numbers. Dicapai pada 24 Februari 2020.
  93. ^ a b c "Shonen Jump Media Kit" (PDF) (Siaran akhbar). 2008. Diarkibkan daripada yang asal (PDF) pada September 20, 2008. Dicapai pada Jun 29, 2008.
  94. ^ Hojo Tsukasa (2016-10-11). "北条司作品 漫画『シティーハンター』中国で実写映画化へ". Hojo Tsukasa official website. Diarkibkan daripada yang asal pada Jun 29, 2018. Dicapai pada 2018-03-18.
  95. ^ "CITY HUNTER 1". Shueisha. Dicapai pada Disember 5, 2018.
  96. ^ a b c d e 歴代発行部数ランキング (dalam bahasa Japanese). Manga Zenkan. Dicapai pada 2014-11-09.CS1 maint: unrecognized language (link)
  97. ^ "キャプテン翼 1". Shueisha. Dicapai pada September 26, 2018.
  98. ^ 「キン肉マン」累計7500万部突破!筋肉アイドル・才木玲佳が超人技に挑戦. Natalie.mu (dalam bahasa Japanese). 2016-07-04. Dicapai pada 2017-05-10.CS1 maint: unrecognized language (link)
  99. ^ "キン肉マン 1". Shueisha. Dicapai pada September 25, 2018.
  100. ^ a b "Universal City Studios v. Nintendo Co. Ltd". United States Patents Quarterly. Associated Industry Publications. 227: 107. 1985. Pac Man, the most successful arcade game, is alleged by Nintendo sehingga have generated merchandise licensing revenues of $19 million, while Donkey Kong received $2.3 juta
  101. ^ "慶應義塾大学学術情報リポジトリ(KOARA)". KeiO Associated Repository of Academic Resources (dalam bahasa Jepun). Keio University: 8–9. 2015.
  102. ^ a b c CharaBiz DATA 2014(13) (dalam bahasa Jepun). Character Databank, Ltd. 2014.
  103. ^ "Super Mario Bros". Paladone Products Ltd. Diarkibkan daripada yang asal pada Mac 25, 2016. Dicapai pada Mac 25, 2016.
  104. ^ "Super Mario Bros". Box Office Mojo. Dicapai pada Februari 27, 2017.
  105. ^ "Marvel Cinematic Universe Franchise Box Office History". The Numbers. Dicapai pada Januari 2, 2020.
  106. ^ Hayes, Dade (Oktober 27, 2017). "Imax Concedes 'Marvel Inhumans' Experiment Let Down Moviegoers". Deadline Hollywood. Diarkibkan daripada yang asal pada Oktober 27, 2017. Dicapai pada Oktober 27, 2017.
  107. ^ Hughes, Mark (April 26, 2018). "The Marvel Cinematic Universe Ranked From Best To Worst". Forbes.
  108. ^ a b "Marvel Cinematic Universe Franchise Box Office History - Video". The Numbers. Dicapai pada April 12, 2019.
  109. ^ a b "Total Harry Potter Franchise Revenue". Statistic Brain Research Institute. September 12, 2016. Diarkibkan daripada yang asal pada Jun 27, 2018.
  110. ^ a b c d e f g h i j k l m n o "Retail Sales of Licensed Merchandise Based on $100 Million+ Entertainment/Character Properties". The Licensing Letter. November 18, 2019. Dicapai pada Disember 31, 2019.
  111. ^ a b Vogel, Harold L. (2014). Entertainment Industry Economics: A Guide for Financial Analysis. Cambridge University Press. ISBN 9781107075290.
  112. ^ "Fantastic Beasts dan Where sehingga Find Them (2016) - Financial Information". The Numbers. Dicapai pada 26 Mac 2019.
  113. ^ "Broadway Grosses - HARRY POTTER AND THE CURSED CHILD, PARTS ONE AND TWO". Broadway World. Dicapai pada 25 Mac 2019.
  114. ^ "政府、ハリウッドにアニメ・玩具セールス 国策会社設立". Asahi Shimbun. 2011-11-03. Diarkibkan daripada yang asal pada April 2, 2012. Dicapai pada 24 Februari 2020.
  115. ^ Suellentrop, Chris (Jun 26, 2007). "How an Obscure Collection of Japanese Action Figures Changed the Way We Play". Wired.
  116. ^ "Toys get a boost from Hollywood". Los Angeles Times. Julai 13, 2009. Dicapai pada Januari 26, 2019.
  117. ^ Licensing Source Book Europe: Hasbro Supplement, Autumn 2017. Max Publishing. September 27, 2017.
  118. ^ Lang, Brent (Jun 25, 2014). "'Transformers': The Anatomy of a Cross-Platform Money Maker". Variety. Dicapai pada Julai 16, 2017.
  119. ^ "Transformers Franchise Box Office History - Video". The Numbers. Dicapai pada 24 Februari 2020.
  120. ^ a b "Industry Annual Report". License Global. Oktober 1, 2002. Diarkibkan daripada yang asal pada 2019-05-22. Dicapai pada 22 November 2019.
  121. ^ "Top-Earning Fictional Characters - Spider-Man". Forbes. Oktober 19, 2004.
  122. ^ Moskowitz, Milton (2006). The Executive's Almanac: A Diverse Portfolio of Eclectic Business Trivia. Quirk Books. m/s. 136. ISBN 9781594741012.
  123. ^ Alter, Ethan (2014). Film Firsts: The 25 Movies That Created Contemporary American Cinema. ABC-CLIO. m/s. 18. ISBN 9781440801884.
  124. ^ "Spider-Man's 50-Year History: How Peter Parker Became a Billion-Dollar Franchise". The Hollywood Reporter. Jun 29, 2012.
  125. ^ Hofius, Jason (2010). Age Of TV Heroes: The Live-Action Adventures Of Your Favorite Comic Book Characters. TwoMorrows Publishing. m/s. 95. ISBN 978-1605490106.
  126. ^ "Spider-Man Franchise Box Office History". The Numbers. Dicapai pada 22 November 2019.
  127. ^ a b "Spider-Man Franchise Box Office History". The Numbers. Dicapai pada 16 Mac 2020.
  128. ^ "9 Best Selling Comic Series Of All Time – 3. Spider-Man". WhatCulture. Mei 21, 2014.
  129. ^ a b "Amazing Spider-Man Sales Figures". Comichron. Dicapai pada Jun 15, 2018.
  130. ^ "Spider-Woman Vol. 1 Sales Figures". Comichron. Dicapai pada Jun 15, 2018.
  131. ^ "Ultimate Spider-Man Sales Figures". Comichron. Dicapai pada Jun 15, 2018.
  132. ^ a b c d e f "Comic Book Sales by Month: DISTRIBUTOR SALES BY YEAR". Comichron. Dicapai pada September 20, 2018.
  133. ^ "2014 Comic Book Sales sehingga Comics Shops". Comichron. Dicapai pada September 19, 2018.
  134. ^ "2015 Comic Book Sales sehingga Comics Shops". Comichron. Dicapai pada September 19, 2018.
  135. ^ "2016 Comic Book Sales sehingga Comics Shops". Comichron. Dicapai pada September 19, 2018.
  136. ^ "2017 Comic Book Sales sehingga Comics Shops". Comichron. Dicapai pada September 19, 2018.
  137. ^ "2018 Comic Book Sales sehingga Comics Shops". Comichron. Dicapai pada 24 Mac 2019.
  138. ^ Botti, Timothy J. (2006). Envy of the World: A History of the U.S. Economy & Big Business. Algora Publishing. m/s. 581. ISBN 9780875864310.
  139. ^ "SPIDER-MAN TURN OFF THE DARK Broadway Grosses". Broadway World. Januari 5, 2014. Dicapai pada September 19, 2018.
  140. ^ Szalai, Georg (Februari 1, 2012). "Viacom's Nickelodeon sehingga Put Spotlight on New 'Teenage Mutant Ninja Turtles' at Toy Fair". The Hollywood Reporter. Dicapai pada Januari 15, 2017.
  141. ^ a b c "Which Superhero Earns $1.3 Billion a Year?". The Hollywood Reporter. November 13, 2014.
  142. ^ "Batman Franchise Box Office History - Video". The Numbers. Dicapai pada 23 Januari 2020.
  143. ^ "Powerful, Fearless, Dedicated dan Daring...BATMAN: The Motion Picture Anthology 1989-1997". Business Wire. Berkshire Hathaway. Ogos 1, 2005. Dicapai pada Mac 27, 2017.
  144. ^ "Batman Franchise Box Office History - Video". The Numbers. Dicapai pada Mei 31, 2018.
  145. ^ "Acting Days Long Gone For 'Boy Wonder'". Sarasota Herald-Tribune. Ogos 29, 1975. m/s. 11. Dicapai pada November 5, 2019.
  146. ^ a b Hall, Sheldon (2010). Epics, Spectacles, dan Blockbusters: A Hollywood History. Wayne State University Press. m/s. 305. ISBN 978-0814336977.
  147. ^ "Gundam Wing Phenomenon Grows With Addition of New Licensees as Television Ratings dan Toy Line Sales Surge". Business Wire. Yahoo!. Jun 13, 2000. Diarkibkan daripada yang asal pada Ogos 21, 2000. Dicapai pada Januari 8, 2017.
  148. ^ "Gundam Wing Phenomenon Grows With Addition of New Licensees as Television Ratings dan Toy Line Sales Surge". Business Wire. Berkshire Hathaway. Jun 13, 2000. Diarkibkan daripada yang asal pada Oktober 16, 2012. Dicapai pada Ogos 10, 2019 – melalui The Free Dictionary.
  149. ^ a b "事業内容に関するご質問と答え". Bandai Visual. Bandai. Diarkibkan daripada yang asal pada Oktober 15, 2007. Dicapai pada Oktober 15, 2007.
  150. ^ "「ガンダムSEED&SEED DESTINY ファンディスク SEED SUPERNOVA er」を6月22日に発売". Ogos 7, 2007. Diarkibkan daripada yang asal pada Ogos 7, 2007.
  151. ^ "Funimation Januari 2012 Catalog" (PDF). C&L Internet Club. Dicapai pada Julai 30, 2017.
  152. ^ "Financial Statements". IR Library (dalam bahasa Jepun). Bandai Namco Holdings. Dicapai pada 30 Mei 2019.
  153. ^ a b "やっぱり国産漫画はすごかった!日本の漫画&漫画家に与えられたギネス記録". Naver Matome (dalam bahasa Jepun). 2018-04-11. Dicapai pada 2019-01-23.
  154. ^ a b Little boy: the arts of Japan's exploding subculture. Japan Society. 2005. m/s. 106. ISBN 9780913304570. Dragon Ball ran sehingga some 520 installments over twelve years from 1984 sehingga 1995. The mightiest popular manga of its day, it had sold over 126 million manga paperbacks by 2000.
  155. ^ "DRAGON BALL 1" (dalam bahasa Japanese). Shueisha. Dicapai pada 2008-06-02.CS1 maint: unrecognized language (link)
  156. ^ "DRAGON BALL 42" (dalam bahasa Japanese). Shueisha. Dicapai pada 2008-06-02.CS1 maint: unrecognized language (link)
  157. ^ a b c "Top 10 Shonen Jump Manga by All-Time Volume Sales". Anime News Network. Oktober 23, 2012. Diarkibkan daripada yang asal pada Oktober 8, 2016.
  158. ^ a b c "DRAGON BALL 完全版  1" (dalam bahasa Japanese). Shueisha. Diarkibkan daripada yang asal pada Oktober 6, 2016. Dicapai pada Oktober 7, 2016.CS1 maint: unrecognized language (link)
  159. ^ a b c "DRAGON BALL 完全版  34" (dalam bahasa Japanese). Shueisha. Diarkibkan daripada yang asal pada Oktober 6, 2016. Dicapai pada Oktober 7, 2016.CS1 maint: unrecognized language (link)
  160. ^ a b c d e "Shueisha Media Guide 2014 少年コミック誌・青年コミック誌" [Boy's & Men's Comic Magazines] (PDF) (dalam bahasa Japanese). Shueisha. m/s. 2. Diarkibkan daripada yang asal (PDF) pada 2014-04-30. Dicapai pada 2017-04-22.CS1 maint: unrecognized language (link)
  161. ^ "Dragon Ball, Vol. 1". Viz Media. Dicapai pada September 7, 2018.
  162. ^ "ドラゴンボール超 1" (dalam bahasa Japanese). Shueisha. Dicapai pada 2018-06-02.CS1 maint: unrecognized language (link)
  163. ^ "ドラゴンボール超 6" (dalam bahasa Japanese). Shueisha. Dicapai pada 2018-06-02.CS1 maint: unrecognized language (link)
  164. ^ "Top-Selling Blu-ray Titles in the United States 2018". The Numbers. Dicapai pada Jun 15, 2018.
  165. ^ "Bandai's "Carddas" topped the total sales volume of 10 billion pieces". GIGAZINE. Mac 29, 2012.
  166. ^ "「スーパードラゴンボールヒーローズ」の稼働日が11月17日に決定。6周年&出荷5億枚達成の記念イベントも". 4Gamer.net (dalam bahasa Jepun). 2016-10-10.
  167. ^ "Kawaii Kon's Guest Announcement for the 2014 Show". Anime News Network. Mac 4, 2014.
  168. ^ "CC-8214 | CHA-LA HEAD-CHA-LA". VGMdb. Dicapai pada September 6, 2018.
  169. ^ Cardoso, Gustavo (2006). The Media in the Network Society: Browsing, News, Filters dan Citizenship. m/s. 178. ISBN 9781847537928.
  170. ^ "ドラゴンボールZ/MUSIC COLLECTION". Oricon (dalam bahasa Jepun). Dicapai pada September 6, 2018.
  171. ^ "Hitori Janai (DEEN)". Generasia. Dicapai pada September 6, 2018.
  172. ^ "1996 Oricon Top 100 Singles". Generasia. Oricon. Dicapai pada September 6, 2018.
  173. ^ "DAN DAN 心魅かれてく | the FIELD OF VIEW". Oricon (dalam bahasa Jepun). Dicapai pada September 6, 2018.
  174. ^ "Don't You See!". Generasia. Dicapai pada September 6, 2018.
  175. ^ "工藤静香 - アーティスト別シングル売上補完". @wiki. Dicapai pada Disember 21, 2017.
  176. ^ "Blue Velvet". Generasia. Dicapai pada September 6, 2018.
  177. ^ "Kokoro no Hane". Generasia. Dicapai pada September 6, 2018.
  178. ^ Graves, Earl G. (Oktober 1994). "Mattel Inc". Black Enterprise. Earl G. Graves, Ltd. 25 (3): 106.
  179. ^ "Doll power: Barbie celebrates 50th anniversary dan toy world dominance". The Daily Telegraph. Disember 29, 2008.
  180. ^ Kapner, By Suzanne (Julai 10, 2009). "Mattel's Barbie gets a makeover". Fortune.
  181. ^ "Mattel's 2004 Line Showcases Strength of Barbie, Fisher-Price, dan Hot Wheels Brands, Growing Entertainment Muscle dan Seamless Technology". Business Wire. Februari 12, 2004.
  182. ^ "2008's big moneymakers: 'Idol' dan Barbie". Star Tribune. April 10, 2009.
  183. ^ "FAST FACTS ABOUT BARBIE". Barbie Media. Mattel. 2016. Dicapai pada September 22, 2018.
  184. ^ a b c "Gross sales of Mattel's Barbie brand worldwide from 2012 sehingga 2018". Statista. Februari 2019. Dicapai pada 20 Februari 2020.
  185. ^ "Mattel Is Banking On Barbie Being The Next Big Movie Franchise". Business Insider. April 2014.
  186. ^ "Barbie Doll Statistics". Statistic Brain Research Institute. September 16, 2017. Diarkibkan daripada yang asal pada Jun 24, 2018. Dicapai pada Jun 22, 2018.
  187. ^ Biers, John (Mei 22, 2017). "Star Wars overtakes Barbie with $5-B US toy sales". ABS-CBN News.
  188. ^ "Barbie Franchise Box Office History". The Numbers. Dicapai pada Februari 6, 2019.
  189. ^ "劇場アニメ「真救世主伝説 北斗の拳」DVD発売記念イベント" (dalam bahasa Japanese). AV Watch. 2006-10-19. Dicapai pada 2013-11-28.CS1 maint: unrecognized language (link)
  190. ^ "武論尊 : 「北斗の拳」実は綱渡りだった 26年ぶり伏線回収に「出しきった」 (1/2)". Mainichi Shimbun Digital (dalam bahasa Japanese). 2014-04-19. Dicapai pada 2013-11-28.CS1 maint: unrecognized language (link)
  191. ^ 北斗の拳 1 (dalam bahasa Japanese). Shueisha. Dicapai pada Jun 18, 2018.CS1 maint: unrecognized language (link)
  192. ^ 北斗の拳 1 (dalam bahasa Japanese). Shueisha. Dicapai pada Jun 18, 2018.CS1 maint: unrecognized language (link)
  193. ^ a b "Top Manga Properties in 2008 - Rankings dan Circulation Data". ComiPress. Disember 31, 2008.
  194. ^ "Comic books in 'Fist of the North Star TPB'". Lone Star Comics. Dicapai pada September 6, 2018.
  195. ^ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Diarkibkan daripada yang asal pada Jun 11, 2018. Dicapai pada Jun 19, 2018. Fist of the North Star
  196. ^ "Like the North Star". Salesdatabase. Dicapai pada Julai 19, 2018.
  197. ^ "「北斗の拳」DVD-BOX発売". Toei Animation (dalam bahasa Japanese). Dicapai pada Jun 21, 2018.CS1 maint: unrecognized language (link)
  198. ^ "特集・コラム [ 映画ファンド ] -1- 映画ファンドとは 話題作の「北斗の拳」から仕組みを探る". QUICK Corp. Februari 8, 2007. Diarkibkan daripada yang asal pada Disember 19, 2007. Dicapai pada Disember 19, 2007.
  199. ^ a b c d e f g h i "Series Data – Quick View". Someanithing: Anime DVD/BD Sales di Jepun. Mei 22, 2018.
  200. ^ "Disney Consumer Products Poised sehingga Significantly Increase Share of Boys Market". Business Wire. Jun 3, 2010.
  201. ^ Palmeri, Christopher (November 6, 2014). "More Disney Fun dan Games With 'Toy Story 4' in 2017". Bloomberg Businessweek. Bloomberg L.P. Dicapai pada Januari 1, 2017.
  202. ^ a b Licensing: Billion Dollar Character Franchises. Euromonitor International. September 2016.
  203. ^ Yamazaki, Makiko (Julai 28, 2016). "Nintendo's Mario eyes a Mickey Mouse merchandising makeover". Reuters.
  204. ^ "Toy Story Franchise Box Office History - Video". The Numbers. Dicapai pada Mac 31, 2019.
  205. ^ "Pixar boss reveals Cars movie merchandise made $10bn". BBC. Julai 21, 2011. Dicapai pada Disember 29, 2016.
  206. ^ "Cars Movies at the Box Office". Box Office Mojo. Dicapai pada Disember 29, 2016.
  207. ^ "Planes Movies at the Box Office". Box Office Mojo. Dicapai pada 1 April 2019.
  208. ^ "Cars Franchise Box Office History". The Numbers. Dicapai pada Oktober 15, 2018.
  209. ^ "Planes Franchise Box Office History – Video". The Numbers. Dicapai pada 31 Mac 2019.
  210. ^ "4Kids Entertainment Unveils All-New FOX BOX for Fall '04". Business Wire. Berkshire Hathaway. Jun 8, 2004. Dicapai pada Januari 1, 2017.
  211. ^ "Financial Highlights for the Third Quarter of the Fiscal Year Ending Mac 2011". Namco Bandai Holdings. Februari 3, 2011. Dicapai pada September 12, 2018.
  212. ^ a b CharaBiz DATA 2012⑪ (dalam bahasa Jepun). Character Databank, Ltd. 2012.
  213. ^ "「ワンピース」の海外ビジネスモデル ローカライズ戦略とボーダレス戦略の相乗効果". アニメ!アニメ! (dalam bahasa Jepun). PR Times. 2013-09-06.
  214. ^ a b CharaBiz DATA 2015⑭ (dalam bahasa Jepun). Character Databank, Ltd. 2015.
  215. ^ a b c d "Financial Highlights for the Fiscal Year Ended Mac 2017". Bandai Namco Holdings. Dicapai pada Mei 16, 2018.
  216. ^ a b c d "Financial Highlights for the Fiscal Year Ending Mac 31, 2018". Bandai Namco Holdings. Dicapai pada Mei 16, 2018.
  217. ^ a b c d "Financial Highlights for the Third Quarter of the Fiscal Year Ending Mac 31, 2020". Bandai Namco Holdings. Februari 6, 2020. Dicapai pada Februari 20, 2020.[pautan mati kekal]
  218. ^ "One Piece: 440 million salinan of manga printed in the world!". MangaMag. Mei 21, 2018. Diarkibkan daripada yang asal pada Mei 22, 2018. Dicapai pada Mei 21, 2018. It is today, via the site of the Asahi newspaper, that we learn that the total circulation of volumes 1 sehingga 87 of Eiichiro ODA's shônen manga One Piece amounts sehingga 440 million salinan worldwide! The circulation is about 365 million salinan for Japan dan 75 million for the rest of the world.
  219. ^ "One Piece, Vol. 1". Viz Media. Dicapai pada September 7, 2018.
  220. ^ a b c See Senarai One Piece episodes (seasons 1–8) § DVD
  221. ^ "ONE PIECE ワンピースpiece.01". Toei Animation. Diarkibkan daripada yang asal pada Oktober 6, 2011. Dicapai pada Oktober 6, 2011.
  222. ^ "ONE PIECE ワンピースpiece.130". Toei Animation. Diarkibkan daripada yang asal pada Mei 29, 2012. Dicapai pada Mei 29, 2012.
  223. ^ a b c d e f "2000-Present, Long-running franchises, Average dan Per-volume sales". Someanithing: Anime DVD/BD Sales di Jepun. Diarkibkan daripada yang asal pada September 30, 2018. Dicapai pada Jun 17, 2018.
  224. ^ "ONE PIECE ワンピース 10THシーズン スリラーバーク篇 piece.12". Toei Animation. Diarkibkan daripada yang asal pada Jun 13, 2012. Dicapai pada Oktober 6, 2011.
  225. ^ "One Piece DVD/BDs Earn 2.16 Billion Yen in 1 Week (Updated)". Anime News Network. Ogos 21, 2010.
  226. ^ "One Piece Film Z (2012)". The Numbers. Dicapai pada Mei 16, 2018.
  227. ^ "One Piece: Strong World (2013)". The Numbers. Dicapai pada Mei 16, 2018.
  228. ^ "One Piece Film: Gold (2016)". The Numbers. Dicapai pada Mei 16, 2018.
  229. ^ a b c d "Recette Totale en Yens pour 2013 par Oricon". TextUp (dalam bahasa Perancis). Oricon. Dicapai pada Jun 1, 2018.
  230. ^ a b c d e f "Top-Selling Media Franchises di Jepun: 2015". Anime News Network. 2015-12-29.
  231. ^ a b "Top-Selling Media Franchises di Jepun: 2016". Anime News Network. Disember 29, 2016.
  232. ^ a b c "Top-Selling Media Franchises di Jepun: 2018". Anime News Network. 2018-12-20. Dicapai pada 21 Januari 2019.
  233. ^ "Best-selling trading card game company - cumulative". Guinness World Records. Mac 31, 2011. Dicapai pada Mac 5, 2014.
  234. ^ "Card game from Japan fuels new obsession". Democrat dan Chronicle. Julai 29, 2002.
  235. ^ "Yu-Gi-Oh! TRADING CARD GAME". Konami. Dicapai pada Jun 21, 2018.
  236. ^ "Yu-Gi-Oh! still on the go". Gifts & Dec. Ogos 1, 2003.
  237. ^ "The Top 150 Global Licensors". License Global. Mei 1, 2016. Diarkibkan daripada yang asal pada Jun 12, 2018. Dicapai pada Julai 16, 2016.
  238. ^ "The Top 150 Global Licensors". License Global. April 1, 2017. Diarkibkan daripada yang asal pada Jun 12, 2018. Dicapai pada April 13, 2017.
  239. ^ "Licence Global - April 2018". dc.cn.ubm-us.com. April 2018. Diarkibkan daripada yang asal pada Mei 2, 2018. Dicapai pada 2 Mei 2018.
  240. ^ "Licence Global - Ogos 2018". Licence Global. Ogos 2018. m/s. T32. Dicapai pada Ogos 8, 2019.
  241. ^ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Diarkibkan daripada yang asal pada Jun 11, 2018. Dicapai pada Jun 19, 2018. Yu-Gi-Oh
  242. ^ 遊·戯·王 1 (dalam bahasa Japanese). Shueisha. Dicapai pada Jun 27, 2008.CS1 maint: unrecognized language (link)
  243. ^ 遊·戯·王 38 (dalam bahasa Japanese). Shueisha. Dicapai pada Disember 22, 2008.CS1 maint: unrecognized language (link)
  244. ^ "'Yu-Gi-Oh!' Creator Terminates U.S. Deal dan Sues for Millions of Dollars (Exclusive)". The Hollywood Reporter. 29 Mac 2011. Dicapai pada 2 September 2019.
  245. ^ "Jason Creadore (Product Manager at Google - Waze)". LinkedIn. Dicapai pada 22 Februari 2020.
  246. ^ a b c d e "Lord of the Rings Total Franchise Revenue". Statistic Brain Research Institute. Januari 2, 2018. Diarkibkan daripada yang asal pada Jun 27, 2018.
  247. ^ "Peter Jackson's Lord of the Rings Franchise Box Office History". The Numbers. Dicapai pada Mei 31, 2018.
  248. ^ a b Marich, Robert (2005). Marketing sehingga Moviegoers: A Handbook of Strategies Used by Major Studios dan Independents. CRC Press. m/s. 121. ISBN 9781136068621.
  249. ^ a b c Adejobi, Alicia (Oktober 27, 2015). "Spectre movie: James Bond brand worth £13bn off the back of monster box office dan DVD sales". International Business Times. Dicapai pada Disember 5, 2016.
  250. ^ "James Bond Franchise Box Office History". The Numbers. Dicapai pada Mei 31, 2018.
  251. ^ "James Bond 007 Total Franchise Revenue". Statistic Brain Research Institute. Diarkibkan daripada yang asal pada Ogos 24, 2015. Dicapai pada Ogos 24, 2015.
  252. ^ "'Peanuts' Cartoonist Has Surgery". AP News. November 17, 1999.
  253. ^ a b c CharaBiz DATA 2009⑧ (dalam bahasa Jepun). Character Databank, Ltd. 2009.
  254. ^ a b "DHX MEDIA CLOSES ACQUISITION OF PEANUTS AND STRAWBERRY SHORTCAKE - DHX Media". DHX Media. Jun 30, 2017.
  255. ^ a b "The Peanuts Movie (2015) - Financial Information". The Numbers. Dicapai pada September 22, 2018.
  256. ^ a b c d "Financial Highlights dan Supplemental Data for the Fiscal Year Ended Mac 2006". Bandai Namco Holdings. Mei 17, 2006.
  257. ^ a b c "Financial Highlights for the Fiscal Year Ended Mac 2007". Bandai Namco Holdings. Mei 9, 2007.
  258. ^ a b "Financial Highlights for the Fiscal Year Ended Mac 2008". Bandai Namco Holdings. Mei 8, 2008.
  259. ^ a b "Financial Highlights for the Fiscal Year Ended Mac 2011". Bandai Namco Holdings. Dicapai pada Mei 16, 2018.
  260. ^ a b c d "Financial Highlights for the Fiscal Year Ended Mac 2013". Bandai Namco Holdings. Dicapai pada Mei 16, 2018.
  261. ^ a b c "Financial Highlights for the Fiscal Year Ended Mac 2015". Bandai Namco Holdings. Dicapai pada Mei 16, 2018.
  262. ^ "Financial Highlights for the Fiscal Year Ended Mac 2016". Investor Relations. Bandai Namco Holdings. Mei 11, 2016.
  263. ^ a b "Power Rangers (2017) - Financial Information". The Numbers. Dicapai pada September 25, 2018.
  264. ^ Kerry, Dollan (November 26, 2001). "Beyond Power Rangers". Forbes. Dicapai pada Mac 14, 2017.
  265. ^ "Power Rangers Movies at the Box Office". Box Office Mojo. Dicapai pada Oktober 11, 2017.
  266. ^ "「ヱヴァ」総監督 劇場で"緊急声明"". Sponichi Annex. Februari 12, 2007. Diarkibkan daripada yang asal pada Februari 14, 2007. Dicapai pada September 7, 2013.
  267. ^ "Interview with Hideaki Anno, director of Neon Genesis Evangelion". Aerial. Januari 1997.
  268. ^ "Evangelion Franchise Box Office History - Video". The Numbers. Dicapai pada Jun 16, 2018.
  269. ^ "及川眠子の印税がエヴァ作詞でヤバイ!年収3千万以上を25年間保つ!". 従者ヨシコの芸能ブログ (dalam bahasa Jepun). Disember 20, 2016. Diarkibkan daripada yang asal pada 2018-09-25. Dicapai pada 2020-05-22.
  270. ^ "Kings of KARAOKE". Stars dan Stripes. Julai 17, 2017. Diarkibkan daripada yang asal pada 2018-10-13. Dicapai pada 2020-05-22.
  271. ^ 史上最大!全世界15カ国&地域に2012 年11月2日同時発売!!! (PDF) (dalam bahasa Japanese). Kadokawa Group. 2012-10-30. Diarkibkan daripada yang asal (PDF) pada 2013-10-16. Dicapai pada 2014-11-19.CS1 maint: unrecognized language (link)
  272. ^ 新世紀エヴァンゲリオン 第1巻 (dalam bahasa Japanese). Kadokawa Shoten. Dicapai pada 2009-01-02.CS1 maint: unrecognized language (link)
  273. ^ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Diarkibkan daripada yang asal pada Jun 11, 2018. Dicapai pada Jun 19, 2018. Evangelion
  274. ^ "Evangelion theme song lyricist talks about her annual royalties, buying caves in Turkey". SoraNews24. September 15, 2015.
  275. ^ Bricken, Rob (Disember 12, 2014). "The Original Evangelion TV Series Is Finally Coming To Blu-ray (io9)". Gizmodo Media Group. Dicapai pada Mac 27, 2018.
  276. ^ "新世紀エヴァンゲリオン". Khara, inc. Diarkibkan daripada yang asal pada Mac 27, 2018. Dicapai pada Mac 27, 2018.
  277. ^ こちら葛飾区亀有公園前派出所 1 [Kochira Katsushika-ku Kameari Kōen-mae Hashutsujo 1] (dalam bahasa Japanese). Shueisha. Diarkibkan daripada yang asal pada 2011-07-06. Dicapai pada April 19, 2009.CS1 maint: unrecognized language (link)
  278. ^ "Kochira Katsushika-ku Kameari kouenmae hashutsujo the Movie: Kachidokibashi o heisa seyo! (2011)". Box Office Mojo. Dicapai pada September 19, 2018.
  279. ^ Villarreal, Yvonne (Ogos 18, 2014). "Dora the Explorer is growing up dan getting a spinoff series". Los Angeles Times. Dicapai pada Mei 28, 2017.
  280. ^ "Top 20 Preschool Properties in the $12.8 Billion Industry". The Licensing Letter. Julai 17, 2017.
  281. ^ Thomas, Susan (2007). Buy, Buy Baby: How Consumer Culture Manipulates Parents dan Harms Young Minds. ISBN 978-0618463510. Dicapai pada Mei 28, 2017.
  282. ^ "Dora dan the Lost City of Gold". Box Office Mojo. Dicapai pada November 20, 2019.
  283. ^ "The Simpsons Total Franchise Revenue". Statistic Brain Research Institute. Februari 8, 2012. Diarkibkan daripada yang asal pada April 20, 2012. Dicapai pada April 20, 2012.
  284. ^ a b c "The Simpsons Total Franchise Revenue". Statistic Brain Research Institute. Mei 20, 2017. Diarkibkan daripada yang asal pada Jun 13, 2018. Dicapai pada Jun 13, 2018.
  285. ^ "The Simpsons Movie (2007) - Financial Information". The Numbers. Dicapai pada Mei 31, 2018.
  286. ^ Campbell, Colin; Keiser, Joe (Julai 29, 2006). "The Top 100 Games of the 21st Century". Next Generation. Diarkibkan daripada yang asal pada 2007-10-10. Dicapai pada Jun 12, 2018.
  287. ^ "Waleed Kamel (Disney Marketing Manager, EA Senior Product Manager)". LinkedIn. Dicapai pada 5 April 2020.
  288. ^ Grover, Ronald (Februari 16, 1998). "The Entertainment Glut". Bloomberg Businessweek. Bloomberg L.P. Dicapai pada Mei 1, 2017.
  289. ^ Pincus-Roth, Zachary (Januari 8, 2006). "Movies aren't the only B.O. monsters". Variety. Dicapai pada September 24, 2014.
  290. ^ "Avengers Franchise Box Office History". The Numbers. Dicapai pada 24 November 2019.
  291. ^ Graser, Marc (Mac 11, 2015). "Marvel's Merchandise Plan for 'Avengers: Age of Ultron:' 'Make the Big Bigger'". Variety.
  292. ^ "Ultimate Avengers - The Movie (2006) - Financial Information". The Numbers. Dicapai pada 15 Januari 2019.
  293. ^ "Ultimate Avengers 2: Rise of the Panther (2006) - Financial Information". The Numbers. Dicapai pada 15 Januari 2019.
  294. ^ "The Next Avengers: Heroes of Tomorrow (2008) - Financial Information". The Numbers. Dicapai pada 15 Januari 2019.
  295. ^ "Avengers Annual Sales Figures". Comichron. Dicapai pada Mac 2, 2017.
  296. ^ "Popular Computing". Popular Computing. McGraw-Hill. 2: 81. 1982. Bally introduced the arcade game in the U.S. in 1980 dan expects sehingga realize US$10 juta in royalties this year on sales of over US$1 bilion in Pac-Man-themed merchandise. Americans have overwhelmingly embraced Pac-Mania.
  297. ^ Kao, John J. (1989). Entrepreneurship, creativity & organization: text, cases & readings. Englewood Cliffs, NJ: Prentice Hall. m/s. 45. ISBN 0-13-283011-6. Dicapai pada Februari 12, 2012. U.S. domestic revenues from games dan licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, dll. exceeded US$1 bilion.
  298. ^ "Pac-Man Fever: Ex-Akronites have a hot little ditty going". The Akron Beacon Journal. Februari 26, 1982.
  299. ^ McCarthy, Patti J. (2014). The Lucas Effect: George Lucas dan the New Hollywood. Teneo Press. m/s. 166.
  300. ^ "Let's Be Honest, 'Space Jam' Actually Sucked". Highsnobiety. September 29, 2018.
  301. ^ "Jordan's career spurred $10 billion impact on economy, Fortune says". Deseret News. 2 Jun 1998. Dicapai pada 25 Januari 2020.
  302. ^ Gillette, Felix (Januari 29, 2015). "SpongeBob Muscles Up". Bloomberg Businessweek. Bloomberg L.P. Dicapai pada Disember 29, 2016.
  303. ^ "SpongeBob Series". Box Office Mojo. Dicapai pada 6 Mac 2019.
  304. ^ Ramirez, Anthony (Mei 22, 1994). "Gold In Bedrock?". The New York Times. Dicapai pada Februari 2, 2017.
  305. ^ "FROM THE SEWERS TO THE STREETS … TEENAGE MUTANT NINJA TURTLES EMERGE FOR FIRST APPEARANCE AT MACY'S THANKSGIVING DAY PARADE". Teenage Mutant Ninja Turtles (official site). Mirage Studios. November 8, 2005. Diarkibkan daripada yang asal pada Disember 18, 2005. Dicapai pada 2 September 2019.
  306. ^ "London Expo: Nickelodeon Touts $475 Million in Retail Sales for Relaunched 'Turtles' Franchise". The Hollywood Reporter. Oktober 18, 2013.
  307. ^ "Teenage Mutant Ninja Turtles Franchise Box Office History". The Numbers. Dicapai pada Mei 31, 2018.
  308. ^ "They're Back!! Playmates Toys Launches All-New Teenage Mutant Ninja Turtles Toys". PR Newswire. Oktober 17, 2002. Diarkibkan daripada yang asal pada Februari 15, 2017. Dicapai pada Februari 23, 2017.
  309. ^ "Teenage Mutant Ninja Turtles Franchise - Video". The Numbers. Dicapai pada Mei 31, 2018.
  310. ^ "Top 20 Sell-Through Units Shipped". The Hollywood Reporter. Wilkerson Daily Corporation. 320 (18–34): 533. 1991.
  311. ^ Mohajer-Va-Pesaran, Daphne (3 Julai 2014). "Happy birthday, Sailor Moon!". The Japan Times. Dicapai pada 25 Mei 2019.
  312. ^ a b Schodt, Frederik (1996). Dreamland Japan: Writings on Modern Manga. Berkeley, CA: Stone Bridge Press. m/s. 95. ISBN 978-1-880656-23-5.
  313. ^ 美少女戦士セーラームーン 1 (dalam bahasa Japanese). Tower Records. Dicapai pada Julai 8, 2014.CS1 maint: unrecognized language (link)
  314. ^ 美少女戦士セーラームーン 12 (dalam bahasa Japanese). Tower Records. Dicapai pada September 20, 2014.CS1 maint: unrecognized language (link)
  315. ^ "美少女戦士 セーラームーン セーラースターズ vol.1 DVD". Toei Animation. Diarkibkan daripada yang asal pada Julai 14, 2014. Dicapai pada Jun 9, 2014.
  316. ^ "美少女戦士 セーラームーン セーラースターズ vol.1 DVD". Toei Animation. Diarkibkan daripada yang asal pada Julai 14, 2014. Dicapai pada Jun 9, 2014.
  317. ^ a b "Fiscal Year 2012.3(Apr. 1, 2011 sehingga Mar. 31, 2012)" (PDF). Toei Animation. Toei Company. Mei 15, 2012.
  318. ^ a b "Fiscal Year 2014.3(Apr. 1, 2013 sehingga Mar. 31, 2014)". Toei Animation. Toei Company. Mei 14, 2014. Diarkibkan daripada yang asal pada 2018-08-15. Dicapai pada 2020-05-22.
  319. ^ "Fiscal Year 2016.3(Apr. 1, 2015 sehingga Mar. 31, 2016)". Toei Animation. Toei Company. Mei 16, 2016. Diarkibkan daripada yang asal pada 2020-06-11. Dicapai pada 2020-05-22.
  320. ^ a b "Fiscal Year 2017.3(Apr. 1, 2016 sehingga Mar. 31, 2017)" (PDF). Toei Animation. Toei Company. Mei 15, 2017.
  321. ^ a b "Data Sheets: A Fiscal Year 2018.3(Apr. 1, 2017 sehingga Mar. 31, 2018)". Toei Animation. Toei Company. Mei 16, 2018. Diarkibkan daripada yang asal pada 2020-10-07. Dicapai pada Ogos 13, 2018.
  322. ^ "IR Library – 2018". Toei Animation. Toei Company. Diarkibkan daripada yang asal pada 2020-10-27. Dicapai pada 24 Mac 2019.
  323. ^ Schodt, Frederik (1996). Dreamland Japan: Writings on Modern Manga. Berkeley, CA: Stone Bridge Press. m/s. 94. ISBN 978-1-880656-23-5.
  324. ^ "美少女戦士セーラームーン [MD]". Famitsu. Dicapai pada Jun 22, 2018.
  325. ^ "美少女戦士セーラームーン [PCエンジン]". Famitsu. Dicapai pada Jun 22, 2018.
  326. ^ "美少女戦士セーラームーンS 【3DO】". Famitsu. Dicapai pada Jun 22, 2018.
  327. ^ "美少女戦士セーラームーン [GB]". Famitsu. Dicapai pada Jun 22, 2018.
  328. ^ "Happy 20th Anniversary sehingga Sailor Moon!". Kodansha Comics. Jun 29, 2012. Dicapai pada Julai 28, 2015.
  329. ^ 美少女戦士セーラームーン (1) (dalam bahasa Japanese). Kodansha. Dicapai pada Jun 23, 2009.CS1 maint: unrecognized language (link)
  330. ^ "World of Warcraft Leads Industry With Nearly $10 Billion In Revenue". Game Revolution. CraveOnline. Januari 26, 2017.
  331. ^ "Phantom Acts Creating Strong Aussie Presence". Billboard: 86. Oktober 11, 1980.
  332. ^ ""Space Invaders" by Player One". Lachlan. Dicapai pada Jun 14, 2018.
  333. ^ "A Breakdown of 'Star Wars' Merchandise Sales This Year". The Hollywood Reporter. Disember 17, 2015. Dicapai pada Januari 17, 2020.
  334. ^ Frozen
    Total as of Ogos 3, 2014: $247,650,477
    Total as of Ogos 31, 2014: $249,036,646
    Total as of Julai 27, 2014: $21,668,593
    Total as of November 2, 2014: $22,492,845
    Total as of Ogos 17, 2014: $167,333
    Total as of Jun 8, 2014: £39,090,985
    Total as of November 30, 2014: £40,960,083 ($1 = £0.63866)
    Total as of Disember 7, 2014: £41,087,765 ($1 = £0.64136)
    Total as of Disember 14, 2014: £41,170,608 ($1 = £0.636)
    Total as of November 26, 2017: £42,840,559 ($1 = £0.7497)
    Total as of Disember 3, 2017: £42,976,318 ($1 = £0.742)
    Total as of Mac 30, 2014: €35,098,170
    Total as of Oktober 18, 2015: €42,526,744
    nb. the exact euro sehingga dollar conversion rate is unknown for earnings since April 2014, but the euro never fell below parity with the dollar during 2014 dan 2015 (as can be verified by comparing the exchange rate on the individual date entries at the provided reference) so an approximate conversion rate of €1:$1 is used here sehingga give a lower-bound.
  335. ^ "Frozen (2013) - Financial Information". The Numbers. Dicapai pada Mei 31, 2018.
  336. ^ "'Frozen' economic impact on Denver – $30 million". Denver Center for the Performing Arts. Oktober 13, 2017.
  337. ^ "FROZEN Broadway Grosses - 2018". Broadway World. Dicapai pada September 9, 2018.
  338. ^ 『日経産業新聞』13 Mac 1990 付、30頁。
  339. ^ 漫画の登場人物の顔の分析 (PDF) (dalam bahasa Japanese). Yamagata University. Februari 2011. m/s. 121–122. Dicapai pada 2013-11-29.CS1 maint: unrecognized language (link)
  340. ^ "DRAGON QUEST(1) (ジャンプコミックス)". Rakuten (dalam bahasa Jepun). Dicapai pada Julai 1, 2018.
  341. ^ "DRAGON QUEST―ダイの大冒険―/1". Shueisha. Dicapai pada Julai 1, 2018.
  342. ^ "Businesses". Square Enix. Mei 18, 2015. Dicapai pada November 27, 2015.
  343. ^ "ドラゴンクエスト列伝 ロトの紋章~紋章を継ぐ者達へ~(01) ドラゴンクエスト列伝 (ヤングガンガンコミックス)". Rakuten (dalam bahasa Jepun). Dicapai pada Julai 1, 2018.
  344. ^ "ロトの紋章~紋章を継ぐ者達へ~(30) ドラゴンクエスト列伝 (ヤングガンガンコミックス)". Rakuten (dalam bahasa Jepun). Dicapai pada Julai 1, 2018.
  345. ^ "2019". Eiren. Motion Picture Producers Association of Japan. Dicapai pada 16 Februari 2020.
  346. ^ "『ドラゴンクエスト~勇者アベル伝説~』のDVDが単巻発売決定!". Famitsu. Februari 22, 2007. Dicapai pada Februari 6, 2019.
  347. ^ a b "Cassavettes Films Go To Vid; 'Street Fighter II' Debuts". Billboard. 107 (51): 80. Disember 23, 1995.
  348. ^ "Anime Finds Mainstream Niche". Billboard: 71. Oktober 5, 1996.
  349. ^ "Laser Scans". Billboard. 108 (8): 58. Februari 24, 1996.
  350. ^ "Street Fighter: The Legend of Chun-Li (2009)". Box Office Mojo.
  351. ^ "Street Fighter: The Legend of Chun-Li (2009)". The Numbers. Dicapai pada Mei 16, 2018.
  352. ^ Graser, Marc (Ogos 2, 2013). "'Dark Knight' Producer Plays Pachinko sehingga Launch Next Franchise (EXCLUSIVE)". Variety.
  353. ^ "First Half Report: Fiscal year ending Mac 31, 2019" (PDF). Capcom. Oktober 29, 2018. Dicapai pada Januari 21, 2019.
  354. ^ "Priority Files Suit Against 'Street Fighter' Producer". Billboard. 107 (16): 10. April 22, 1995.
  355. ^ "Billboard 200". Billboard. 107 (2): 74. Januari 14, 1995.
  356. ^ "CG映画『FINAL FANTASY THE SPIRITS WITHIN』". FF2000: FF最新情報. Dicapai pada Jun 8, 2018.
  357. ^ a b "FINAL FANTASY VII ADVENT CHILDREN". FF2000: FF最新情報. Dicapai pada Jun 8, 2018.
  358. ^ "2009's Top-Selling Blu-ray Discs di Jepun (Continued)". Anime News Network. Disember 26, 2009. Diarkibkan daripada yang asal pada Januari 13, 2010. Dicapai pada Disember 27, 2009.
  359. ^ a b "Final Fantasy XV: Kingsglaive (2016)". The Numbers. Diarkibkan daripada yang asal pada April 20, 2017. Dicapai pada April 20, 2017.
  360. ^ アルティマニアシリーズの累計発行部数が1,000万部を突破! (dalam bahasa Japanese). Studio BentStuff. 2007-12-29. Diarkibkan daripada yang asal pada 2011-10-04. Dicapai pada 2013-03-05.CS1 maint: unrecognized language (link)
  361. ^ "アルティマニアシリーズ 公式ページ | Square Enix Game Books Online" (dalam bahasa Japanese). Square Enix. Diarkibkan daripada yang asal pada Oktober 3, 2017. Dicapai pada 2014-03-12.CS1 maint: unrecognized language (link)
  362. ^ See Music of the Final Fantasy series § Sales
  363. ^ "Final Fantasy: The Spirits Within (2001)". Box Office Mojo. Dicapai pada Mei 31, 2018.
  364. ^ "Kingsglaive: Final Fantasy XV China (2017)". EntGroup. Mac 20, 2017. Dicapai pada Mei 31, 2018.
  365. ^ a b "Kingsglaive: Final Fantasy XV". Box Office Mojo. Diarkibkan daripada yang asal pada April 3, 2017. Dicapai pada Julai 24, 2016.
  366. ^ "Weekly video report: Top 20 rental titles". The Hollywood Reporter. Wilkerson Daily Corporation. Disember 13, 2001. m/s. 452.
  367. ^ "Final Fantasy Trading Card Game set for English-language release in Oktober". Digital Trends. Diarkibkan daripada yang asal pada 2018-01-13. Dicapai pada 2018-01-12.
  368. ^ "Final Fantasy Trading Card Game Set For Feb. With Two Types Of Starter Decks - Siliconera". Siliconera. Disember 27, 2010.
  369. ^ Shimpach, Shawn (2010). Television in Transition: The Life dan Afterlife of the Narrative Action Hero. John Wiley & Sons. m/s. 106. ISBN 9781444320688.
  370. ^ "Justice League (2017)". Box Office Mojo. Dicapai pada Jun 15, 2018.
  371. ^ a b "Best-selling comic books of all time". Statista. Dicapai pada 2018-04-04.
  372. ^ "Superman Sales Figures". Comichron. Dicapai pada Jun 15, 2018.
  373. ^ "Superman Franchise Box Office History - Video". The Numbers. Dicapai pada Mei 27, 2018.
  374. ^ Hughes, Mark (Jun 13, 2014). "Why 'Audience Fatigue' Isn't Really Hurting Spider-Man". Forbes.
  375. ^ Geraghty, Lincoln (2011). The Smallville Chronicles: Critical Essays on the Television Series. Scarecrow Press. m/s. 103. ISBN 9780810881310.
  376. ^ "Justice League (2017) - Financial Information". The Numbers. Dicapai pada Jun 15, 2018.
  377. ^ Rossen, Jake (2008). Superman Vs. Hollywood: How Fiendish Producers, Devious Directors, dan Warring Writers Grounded an American Icon. Chicago Review Press. m/s. 138. ISBN 9781556527319.
  378. ^ Gordon, Ian (2017). Superman: The Persistence of an American Icon. Rutgers University Press. m/s. 167–168. ISBN 9780813587547. Information on the revenues generated by Smallville is available in a series of documents related sehingga the Siegels' intellectual property case against Warner/DC. Available evidence shows that “gross receipts after accounts receivable” by Jun 30, 2006, were at least $353,696,456.00, but this amount excluded 50 percent of “merchandising revenue earned by the Series dan likely only reports 20% on home video sales.” Indeed, another $64.4 million worth of television sales remained uncollected at the time these figures were calculated.
  379. ^ a b "RIAA/Video Admits 4 Members". Billboard: 41. Oktober 31, 1981.
  380. ^ "Hollywood: winners, lemons". The Sydney Morning Herald. Januari 21, 1984. m/s. 11.
  381. ^ Harmetz, Aljean (Januari 21, 1984). "Hollywood accountants pick winners of 1983". The New York Times. Dicapai pada November 5, 2019 – melalui Gainesville Sun.
  382. ^ Hall, Sheldon (2010). Epics, Spectacles, dan Blockbusters: A Hollywood History. Wayne State University Press. m/s. 241. ISBN 978-0814336977.
  383. ^ "Interview: Eric Caen. Crazy Cars, Superman 64, dan Back! - Retro Gaming Magazine". Retro Gaming Magazine. Jun 25, 2016. Dicapai pada Disember 11, 2017.
  384. ^ "Superman (1999) - Nintendo 64". IGN. Diarkibkan daripada yang asal pada 20 Julai 2012. Dicapai pada 20 Julai 2012.
  385. ^ "Warcraft (2016)". Box Office Mojo. Dicapai pada Jun 3, 2017.
  386. ^ "Warcraft (2016) - Financial Information". The Numbers. Dicapai pada September 7, 2018.
  387. ^ "Properties-Ultraman". 4kidsentertainment.com. Diarkibkan daripada yang asal pada Februari 28, 2005. Dicapai pada Januari 3, 2017.
  388. ^ Yuko Tsukada. "Action! Report: 市場環境を調べる". Creative Work Station. Dicapai pada September 8, 2018.
  389. ^ "CDJapan : Ultraman Series Complete listings (DVD, dan Discography)". CDJapan. Dicapai pada Ogos 31, 2018.
  390. ^ "Business of 'Star Trek': Franchise celebrates 50th anniversary". CGTN. Julai 26, 2016. Dicapai pada Disember 31, 2016.
  391. ^ "Star Trek Beyond (2016)". Box Office Mojo. Dicapai pada November 17, 2016.
  392. ^ a b "Star Trek Franchise - Video". The Numbers. Dicapai pada September 24, 2018.
  393. ^ a b c Eller, Claudia (Disember 11, 1998). "Lower Costs Energize 'Trek' Film Profit". Los Angeles Times. Dicapai pada April 25, 2019.
  394. ^ "Star Trek Franchise Box Office History". The Numbers. Dicapai pada Mei 31, 2018.
  395. ^ a b "Roundup of Newly Revealed Print Counts for Manga, Light Novel Series (Mac - Mei 2018)". Anime News Network. Mei 7, 2018.
  396. ^ "NARUTO―ナルト―/1" (dalam bahasa Japanese). Shueisha. Dicapai pada Oktober 11, 2007.CS1 maint: unrecognized language (link)
  397. ^ "Naruto, Vol. 1". Viz Media. Dicapai pada September 7, 2018.
  398. ^ "Boruto: Naruto Next Generations Anime Features Original Story". Anime News Network. Diarkibkan daripada yang asal pada 8 Jun 2017. Dicapai pada 1 Jun 2017.
  399. ^ Boruto―ボルト―  1 [Boruto: Naruto Next Generations 1]. Shueisha (dalam bahasa Japanese). Diarkibkan daripada yang asal pada 19 Februari 2017. Dicapai pada 26 Disember 2016.CS1 maint: unrecognized language (link)
  400. ^ a b "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Diarkibkan daripada yang asal pada Jun 11, 2018. Dicapai pada Jun 19, 2018. Naruto
  401. ^ "NARUTO -ナルト-" (dalam bahasa Japanese). TV Tokyo. Diarkibkan daripada yang asal pada Jun 22, 2009. Dicapai pada November 5, 2011.CS1 maint: unrecognized language (link)
  402. ^ "Naruto: Shippuden Season One DVDs" (dalam bahasa Japanese). TV Tokyo. Dicapai pada 2015-05-20.CS1 maint: unrecognized language (link)
  403. ^ "BORUTO-ボルト- NARUTO NEXT GENERATIONS DVD-BOX 1 [完全生産限定版]" (dalam bahasa Japanese). Neowing. Julai 28, 2017.CS1 maint: unrecognized language (link)
  404. ^ "The Naruto Anime Series Surpasses 520k Sales In The UK". Manga UK. 12 Januari 2017.
  405. ^ "The Last: Naruto the Movie (2015) - Financial Information". The Numbers. Dicapai pada Jun 27, 2018.
  406. ^ "Boruto: Naruto the Movie (2015) - Financial Information". The Numbers. Dicapai pada Jun 27, 2018.
  407. ^ "Naruto Shippuden: The Movie (2017) - Financial Information". The Numbers. Dicapai pada Jun 27, 2018.
  408. ^ ""Jojo's Bizarre Adventure" Manga Has Printed 100 Million Copies". Crunchyroll. 2016-12-16. Dicapai pada 2016-12-16.
  409. ^ "ジョジョの奇妙な冒険/1" (dalam bahasa Japanese). Shueisha. Diarkibkan daripada yang asal pada 2013-02-06. Dicapai pada 2008-08-08.CS1 maint: unrecognized language (link)
  410. ^ "JoJo's Bizarre Adventure: Diamond Is Unbreakable Chapter I". Box Office Mojo. Dicapai pada Jun 21, 2018.
  411. ^ "Thomas the £1billion Tank Engine". Daily Mirror. Januari 23, 2010.
  412. ^ "Thomas dan the Magic Railroad (2000)". Box Office Mojo. 2002-08-28. Dicapai pada 2015-12-06.
  413. ^ Santo, Avi (2015). Selling the Silver Bullet: The Lone Ranger dan Transmedia Brand Licensing. University of Texas Press. m/s. 201. ISBN 9781477303979.
  414. ^ a b "The Angry Birds Movie Franchise Box Office History". The Numbers. Dicapai pada 4 April 2020.
  415. ^ Issues dan Controversies On File. 1998. m/s. 324. Revenues from "Sesame Street" toys had reached $1 billion annually by 1997
  416. ^ "The $100 Million+ Entertainment/Character Licensed Properties Revealed". The Licensing Letter. EPM Communications. September 6, 2011. Diarkibkan daripada yang asal pada Oktober 31, 2011. Dicapai pada Oktober 31, 2011.
  417. ^ a b c "Retail Sales of Licensed Merchandise Based on $100 Million+ Entertainment/Character Properties". The Licensing Letter. 2014. Dicapai pada Disember 18, 2015.
  418. ^ a b "Muppets Franchise Box Office History". The Numbers. Dicapai pada Jun 20, 2018.
  419. ^ "Follow That Bird". Box Office Mojo. Dicapai pada Jun 29, 2019.
  420. ^ "Being Elmo A Puppeteer's Journey". Box Office Mojo. Dicapai pada Jun 29, 2019.
  421. ^ "The Adventures of Elmo in Grouchland". Box Office Mojo. Dicapai pada Jun 29, 2019.
  422. ^ Carvajal, Doreen (12 Disember 2005). "Sesame Street Goes Global: Let's All Count the Revenue". The New York Times. Retrieved 12 Mei 2014
  423. ^ a b "Despicable Me Franchise Box Office History - Video". The Numbers. Dicapai pada Jun 19, 2018.
  424. ^ "Pirates of the Caribbean Movies at the Box Office". Box Office Mojo. Dicapai pada Mei 31, 2018.
  425. ^ Hughes, Mark (Mei 25, 2017). "Review: 'Pirates Of The Caribbean' Comes Close To What You Want". Forbes.
  426. ^ "Pirates of the Caribbean Franchise Box Office History - Video". The Numbers. Dicapai pada September 30, 2018.
  427. ^ Szalai, Georg (Februari 1, 2011). "Disney: 'Pirates of the Caribbean' Merchandise Has Made $1.6B in Sales". The Hollywood Reporter. Dicapai pada Januari 25, 2017.
  428. ^ "'Ben 10 Omniverse: Aliens at War' DVD Announced". Animation World Network. Ogos 16, 2013.
  429. ^ a b "X-Men Franchise Box Office History". The Numbers. Dicapai pada Jun 4, 2018.
  430. ^ a b "X-Men 2099 Sales Figures". Comichron. Dicapai pada Jun 15, 2018.
  431. ^ Kronke, David (Oktober 15, 1994). "It's Gonna Be a Video Jungle Out There : Video-game stars Donkey Kong dan Sonic the Hedgehog will battle it out with new games backed by tech advances dan mega-marketing". Los Angeles Times.
  432. ^ "Sonic the Hedgehog (2020)". Box Office Mojo. Dicapai pada Mac 1, 2020.
  433. ^ a b "IDW Sonic Sales Numbers Breakdown". Sonic Source. Mei 7, 2018.
  434. ^ Hogan, Patrick (Julai 24, 2017). "Saying Farewell To Three Decades of Weird Sonic the Hedgehog Comics". Kotaku.
  435. ^ "IDW Sonic Smashes Sales Expectations, Becomes Best-Selling Sonic Comics on Record". The Sonic Stadium. Mei 7, 2018.
  436. ^ a b "Jurassic Park Franchise Box Office History". The Numbers. Dicapai pada Julai 23, 2018.
  437. ^ a b "Just a License sehingga Make Money? Movie merchandise is making more mega-bucks than ever. And now, it can even be a factor as studios decide what movies get made". Los Angeles Times. 5 Mac 1995. Dicapai pada 11 Oktober 2019.
  438. ^ Bryman, Alan (2004). The Disneyization of Society. SAGE Publications. m/s. 98. ISBN 9780761967644.
  439. ^ "Bleach Manga Has 120 Million Copies in Print Worldwide". Anime News Network. 2017-01-23. Dicapai pada 2017-03-03.
  440. ^ "Bleach 1" (dalam bahasa Japanese). Shueisha. Dicapai pada Mei 3, 2014.CS1 maint: unrecognized language (link)
  441. ^ "Bleach, Vol. 1". Viz Media. Dicapai pada September 7, 2018.
  442. ^ CharaBiz DATA 2013⑫ (dalam bahasa Jepun). Character Databank, Ltd. 2013.
  443. ^ "BLEACH バウント篇1". Oricon (dalam bahasa Jepun). Dicapai pada September 7, 2018.
  444. ^ Nunneley, Stephany (24 Mac 2012). "Minecraft hits $80M in sales with over 5M paid downloads". VG247. Diarkibkan daripada yang asal pada 26 Mac 2012. Dicapai pada 11 November 2012.
  445. ^ "Ofo sehingga launch bikes with Japanese bear icon". China Plus. China Radio International. Januari 16, 2018.
  446. ^ "Mascot Kumamon generates Y124.4 bil over two years". Japan Today. Disember 29, 2014.
  447. ^ "Kumamon product sales top ¥100 billion in 2015 for first time". Japan Times. Mac 3, 2016.
  448. ^ "Kumamon plots global takeover sehingga avoid slipping in popularity". Asahi Shimbun. September 22, 2017.
  449. ^ "くまモン売上1408億円 17年、過去最高更新 海外で倍増". Nishinippon Shimbun (dalam bahasa Jepun). 2018-03-20. Dicapai pada 22 Februari 2020.
  450. ^ "くまモン売上高、初の1500億円突破 海外解禁が後押し". Nishinippon Shimbun (dalam bahasa Jepun). 2019-03-05. Dicapai pada 22 Februari 2020.
  451. ^ "Top 10 Grossing Domestic Japanese Films of 2015 Listed". Anime News Network. Januari 1, 2016. Dicapai pada Januari 1, 2016.
  452. ^ "Paw Patrol - the last kids' show sehingga dominate TV screens?, Entertainment News & Top Stories". The Straits Times. Dicapai pada Disember 20, 2018.
  453. ^ "'I'm totally anonymous': the man who has made millions from your children's favourite TV shows". Https. Dicapai pada Disember 20, 2018.
  454. ^ Berg, Madeline (September 28, 2017). "'Big Bang' Bucks: Inside The Mega-Money Of CBS' Hit Show". Forbes.
  455. ^ Goldberg, Lesley (17 September 2019). "'Big Bang Theory' Sets Staggering Multi-Billion-Dollar HBO Max Streaming Deal". The Hollywood Reporter. Dicapai pada 24 November 2019.
  456. ^ Andreeva, Nellie (Mac 20, 2017). "'The Big Bang Theory' Renewed For Seasons 11 & 12 By CBS". Deadline Hollywood.
  457. ^ Kastrenakes, Jacob (November 4, 2015). "The Halo franchise has made more than $5 bilion". The Verge. Dicapai pada April 5, 2017.
  458. ^ "Halo Franchise Fact Sheet". Xbox.com. Microsoft. Jun 2016. Diarkibkan daripada yang asal pada April 7, 2019. Dicapai pada 6 April 2019.
  459. ^ "DC Extended Universe Movies at the Box Office". Box Office Mojo. Diarkibkan daripada yang asal pada 2015-09-05. Dicapai pada Februari 13, 2019.
  460. ^ Hughes, Mark (Mei 25, 2017). "How DC Universe Movies Are More Successful Than You Think". Forbes.
  461. ^ "DC Extended Universe Franchise Box Office History - Video". The Numbers. Dicapai pada Mei 15, 2019.
  462. ^ "Wonder Woman Tie-Ins Include Action Figures dan Eyeshadow". Bloomberg. Jun 5, 2017.
  463. ^ Wilonsky, Robert; Engel, Clint (April 25, 2016). "Clint Engel Ashley iKidz retailers get promotion for latest 'Ice Age' movie". Furniture Today. Dicapai pada Julai 18, 2017.
  464. ^ "Ice Age: Collision Course (2016)". The Numbers. Dicapai pada Mac 25, 2020.
  465. ^ a b "20th Century Fox Consumer Products" (PDF). licensingrussia.ru. m/s. 5. Dicapai pada Mac 22, 2017.
  466. ^ "Ice Age Franchise Box Office History - Video". The Numbers. Dicapai pada Mac 25, 2020.
  467. ^ "Twilight Movies at the Box Office". Box Office Mojo. Dicapai pada Mei 31, 2018.
  468. ^ a b c "Twilight Total Franchise Revenue". Statistic Brain Research Institute. September 6, 2016. Diarkibkan daripada yang asal pada Jun 13, 2018.
  469. ^ "Twilight Franchise Box Office History - Video". The Numbers. Dicapai pada Mei 31, 2018.
  470. ^ これがアニメビジネスだ (dalam bahasa Jepun). 廣済堂出版. Februari 8, 2002. m/s. 88. ISBN 9784331508671.
  471. ^ "It's Official! "Digimon" One of Top Ten Best-Selling Action Toys of 2000". iptvnewswire.com. Disember 11, 2000. Diarkibkan daripada yang asal pada Februari 3, 2017. Dicapai pada Februari 2, 2011.
  472. ^ "Digimon dan Gundam shoot sehingga success overseas!". bandai.co. Diarkibkan daripada yang asal pada Mac 3, 2016. Dicapai pada September 24, 2018.
  473. ^ "Bandai World Sales". Bandai Namco Group.
  474. ^ "Bandai Unveils New Digimon Virtual Pets". Anime News Service. November 11, 2005.
  475. ^ http://www.crunchyroll.com/anime-news/2015/07/05/manga-circulation-numbers
  476. ^ "Bandai (Publisher)". Japan Game Sales Database. Diarkibkan daripada yang asal pada April 3, 2019. Dicapai pada Julai 2, 2018. Digimon
  477. ^ a b c d "Bandai Namco Games (Publisher)". Japan Game Sales Database. Diarkibkan daripada yang asal pada April 3, 2019. Dicapai pada Julai 2, 2018. Digimon
  478. ^ a b "TV Anime, All Re-releases (boxes, re-issued singles, other)". Someanithing: Anime DVD/BD Sales di Jepun. Diarkibkan daripada yang asal pada Mac 23, 2018. Dicapai pada Jun 27, 2018.
  479. ^ "Fiscal Year Results (April 1, April 1, 2006 sehingga Mac 3 6 sehingga Mac 31, 2007)" (PDF). Toei Animation. Toei Company. Mei 18, 2007.
  480. ^ "Fiscal Year(Apr. 1, 2007 sehingga Mar. 31, 2008)" (PDF). Toei Animation. Toei Company. Mei 15, 2008.
  481. ^ "Fiscal Year 2013.3(Apr. 1, 2012 sehingga Mar. 31, 2013)". Toei Animation. Toei Company. Mei 15, 2013. Diarkibkan daripada yang asal pada 2018-08-15. Dicapai pada 2020-05-22.
  482. ^ "Fast dan the Furious Franchise Box Office History". The Numbers. Dicapai pada Jun 4, 2018.
  483. ^ "Fast dan the Furious Franchise Video Sales History". The Numbers. Dicapai pada November 25, 2018.
  484. ^ "The Phantom of the Opera (2004)". Box Office Mojo. Dicapai pada Jun 9, 2018.
  485. ^ "Tamagotchi 20th Anniversary Edition!". Bandai. November 15, 2017.
  486. ^ "Bandai sehingga launch new lifestyle Tamagotchi brand". LTW Magazine. Mei 22, 2012. Diarkibkan daripada yang asal pada 2018-07-01. Dicapai pada 2020-05-22.
  487. ^ "Cute Inc". Wired. Disember 1, 1999.
  488. ^ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Diarkibkan daripada yang asal pada Jun 11, 2018. Dicapai pada Ogos 19, 2018. Tamagotchi
  489. ^ "Japanese Box Office, Januari 19–20". Anime News Network. Januari 23, 2008.
  490. ^ "Threshold Digital Research Labs Greenlights Its First Digitally Animated Feature Film, 'Foodfight!'". Cision. PR Newswire. Jun 13, 2000. Diarkibkan daripada yang asal pada Januari 8, 2017. Dicapai pada Januari 8, 2017.
  491. ^ "Mortal Kombat (1995)". Box Office Mojo. Dicapai pada Mei 29, 2018.
  492. ^ "Mortal Kombat: Annihilation". Box Office Mojo. Dicapai pada Mei 29, 2018.
  493. ^ "Mortal Kombat". Recording Industry Association of America. Januari 11, 1996. Dicapai pada 22 Mac 2020.
  494. ^ "The Billboard 200". Billboard. Nielsen Business Media. 107 (39): 104. 30 September 1995. ISSN 0006-2510.
  495. ^ "Detective Conan Volume 1" (dalam bahasa Japanese). Shogakukan. Diarkibkan daripada yang asal pada Julai 20, 2012. Dicapai pada Jun 11, 2009.CS1 maint: unrecognized language (link)
  496. ^ "Game of Thrones - How Many Millions Has It Made So Far?". Jobs & Hire. April 25, 2016. So if "Game of Thrones" makes $1 billion annually, it should have earned at least by now around $4 billion to $5 billion since it premiered in April, 2011.
  497. ^ "How Game of Thrones achieved world domination... long before the TV show even aired". The Independent. 15 April 2019. Dicapai pada 28 April 2019.
  498. ^ "eBook Deal: A Game Of Thrones: A Song Of Ice dan Fire: Book One". Geeks of Doom. November 18, 2013.
  499. ^ "Top-Selling Video Titles in the United States 2012". The Numbers. Dicapai pada Jun 15, 2018.
  500. ^ "Top-Selling Video Titles in the United States 2013". The Numbers. Dicapai pada Jun 15, 2018.
  501. ^ "Top-Selling Video Titles in the United States 2014". The Numbers. Dicapai pada Jun 15, 2018.
  502. ^ "Top-Selling Video Titles in the United States 2015". The Numbers. Dicapai pada Jun 15, 2018.
  503. ^ "Top-Selling Video Titles in the United States 2016". The Numbers. Dicapai pada Jun 15, 2018.
  504. ^ "Top-Selling Video Titles in the United States 2017". The Numbers. Dicapai pada Jun 15, 2018.
  505. ^ "Top-Selling Video Titles in the United States 2018". The Numbers. Dicapai pada Jun 25, 2018.
  506. ^ "One Year In, Game of Thrones: Conquest Revenue Tops $125 Million on Constant Growth."
  507. ^ Calvin, Alex (Disember 5, 2017). "How Tinder-meets-Game of Thrones title Reigns sold 1.8m salinan". PC Games Insider. Dicapai pada 28 April 2019.
  508. ^ "Review: Reigns: Game of Thrones". Destructoid. 2018-11-03. Dicapai pada 28 April 2019.
  509. ^ "Game of Thrones (IMAX) (2015)". Box Office Mojo. IMDb. Februari 6, 2015. Diarkibkan daripada yang asal pada September 5, 2015. Dicapai pada April 12, 2016.
  510. ^ a b "Shrek Franchise Box Office History". The Numbers. Dicapai pada Jun 29, 2018.
  511. ^ "DreamWorks' Shrek Franchise Delivers a Record-Setting $1.6 Billion in Consumer Home Entertainment Spending". Business Wire. Berkshire Hathaway. Januari 3, 2005. Dicapai pada Januari 2, 2017.
  512. ^ a b "Resident Evil Franchise Box Office History". The Numbers. Dicapai pada Mei 16, 2018.
  513. ^ "CAPCOM AND SONY PICTURES ENTERTAINMENT JAPAN ANNOUNCE THE COPRODUCTION OF "RESIDENT EVIL: DAMNATION" IN 3D" (PDF). Capcom. September 14, 2010.
  514. ^ "Resident Evil Movies at the Box Office". Box Office Mojo. Dicapai pada November 9, 2017.
  515. ^ Grego, Melissa (April 24, 2001). "'Friends' looks sehingga top 'Seinfeld's' earnings". Variety.
  516. ^ "You'll never believe how much money the 'Friends' cast STILL earns today". USA Today. Februari 27, 2015.
  517. ^ "Courteney Cox's Net Worth (And How Much She Still Makes from 'Friends')". The Cheat Sheet. September 13, 2018.
  518. ^ Stepakoff, Jeffrey (2007). Billion-Dollar Kiss: The Kiss That Saved Dawson's Creek, dan Other Adventures inTV Writing. Penguin. m/s. 18. ISBN 9781101216903.
  519. ^ Lee, Edmund (Disember 4, 2018). "Netflix Will Keep 'Friends' Through Next Year in a $100 Million Agreement". The New York Times.
  520. ^ "'Friends' Officially Leaving Netflix for WarnerMedia's Streaming Service". The Hollywood Reporter. 9 Julai 2019. Dicapai pada 24 November 2019.
  521. ^ https://www.boxofficemojo.com/title/tt0108778/?ref_=bo_se_r_1
  522. ^ "About Us: History". American Greetings. Diarkibkan daripada yang asal pada Disember 10, 2005. Dicapai pada Februari 26, 2006.
  523. ^ "Debra Joester". Bloomberg. Dicapai pada Ogos 13, 2018.
  524. ^ Hayden, Gene (Ogos 7, 1989). "Babar's triumphs". Maclean's. Maclean Hunter Limited: 48. A year later, Ohio's American Greetings Corp. dan Kenner Parker Toys Inc. commissioned Nelvana sehingga produce the animated Care Bears Movie. Earning US$34 juta in 1985, it became at the time the world's most profitable non-Disney animated movie.
  525. ^ Lerch, Renate (Februari 9, 1988). "Nelvana finds reel success in animated films". The Financial Post. Financial Post Ltd. m/s. 17. The first [Care Bears] movie, released in 1985, grossed $25 million at the box office. Its $3.5-million budget was financed by American Greetings in partnership with Kenner-Parker Toys Inc. of Beverly, Mass. The Americans also funded the sequel, which brought in $12 million. Nelvana financed the third movie itself dan it has so far grossed $6 million.
  526. ^ James O'Connor (November 3, 2019). "The Sims Series Has Surpassed $5 Billion In Lifetime Sales". GameSpot. Dicapai pada Mei 9, 2020.
  527. ^ Espiner, Tom (Julai 5, 2018). "How do you create a hit kids' TV show? - BBC News". BBC News. BBC. Dicapai pada Disember 20, 2018.
  528. ^ Lisanti, Tony (Mei 1, 2014). "The Top 150 Global Licensors". Global License!. Dicapai pada Mei 19, 2015.
  529. ^ "Kristin Chenoweth lending her Golden Pipes to 'My Little Pony' movie". ScreenerTV. November 18, 2015. Dicapai pada Mei 21, 2017.
  530. ^ Lisanti, Tony (Mei 2016), "Top 150 Global Licensors", Global License!, m/s. T9, The My Little Pony brand drives over $1.2 billion in retail sales
  531. ^ "My Little Pony: The Movie". Box Office Mojo. Dicapai pada 2010-05-18.
  532. ^ "My Little Pony: Equestria Girls". boxofficemojo.com. Dicapai pada 2015-01-26.
  533. ^ "My Little Pony: Equestria Girls – Rainbow Rocks". boxofficemojo.com. Dicapai pada 2015-07-17.
  534. ^ "My Little Pony Equestria Girls: Friendship Games (2015) - Financial Information". The Numbers. Dicapai pada September 30, 2018.
  535. ^ "My Little Pony: The Movie (2017)". Box Office Mojo. Dicapai pada Disember 19, 2017.
  536. ^ "My Little Pony Franchise Box Office History - Video". The Numbers. Dicapai pada September 30, 2018.
  537. ^ "Slam Dunk/1" (dalam bahasa Japanese). Shueisha. Dicapai pada 2008-10-17.CS1 maint: unrecognized language (link)
  538. ^ "過去興行収入上位作品 一般社団法人日本映画製作者連盟". Eiren. Motion Picture Producers Association of Japan. Dicapai pada Jun 1, 2018.
  539. ^ "過去興行収入上位作品 一般社団法人日本映画製作者連盟". Eiren. Motion Picture Producers Association of Japan. Dicapai pada 2016-08-11.
  540. ^ "TBS「Fate」2億円超のヒット、本物の生フィルムを6日劇場でプレゼント". Bunkatsushin. Mac 10, 2010. Diarkibkan daripada yang asal pada Mac 10, 2010.
  541. ^ "Fate/stay night 2 Animation DVD". CDJapan. Dicapai pada Ogos 16, 2018.
  542. ^ "Fate/stay night 7 Animation DVD". CDJapan. Dicapai pada Ogos 16, 2018.
  543. ^ "Beyblade Burst Gets TV Anime by Pokémon's OLM Next Spring". Anime News Network. Jun 19, 2015. Dicapai pada Mac 29, 2017.
  544. ^ "2002 Japan Yearly Box Office Results". Box Office Mojo. IMDb. Dicapai pada November 16, 2016.
  545. ^ "2010 Japan Yearly Box Office". Box Office Mojo. Dicapai pada 18 Ogos 2015.
  546. ^ "ALADDIN Broadway Grosses". Broadway World. Dicapai pada Disember 29, 2019.
  547. ^ Beder, Sharon (2010). This Little Kiddy Went sehingga Market. ReadHowYouWant. m/s. 52. ISBN 9781459604995.
  548. ^ "Billboard 200". Billboard. 106 (13): 130. Mac 26, 1994.
  549. ^ Craw, Victoria (Februari 8, 2017). "Steve Bannon is still making money from 'Seinfeld' reruns". New York Post. Dicapai pada Oktober 8, 2017.
  550. ^ Nast, Condé (16 September 2019). "Netflix Nabs Seinfeld Streaming Rights in $500 Million-Plus Deal". Vanity Fair. Dicapai pada 24 November 2019.
  551. ^ "Yo-kai Watch Season Two Premieres On Disney XD Monday, Ogos 1st At 12:30 ET/PT With 50 Episodes!". Cision. PR Newswire. Jun 20, 2016. Dicapai pada Februari 2, 2016.
  552. ^ "YO-KAI WATCH video game launches on Nov. 6". Nintendo Official Site. Nintendo. Ogos 19, 2015.
  553. ^ "Nintendo Hopes Its $2 Billion Yo-Kai Watch Franchise Can Be the Next Pokémon". Vice. November 7, 2015.
  554. ^ CharaBiz DATA 2016⑮ (dalam bahasa Jepun). Character Databank, Ltd. 2016.
  555. ^ CharaBiz DATA 2017(16) (dalam bahasa Jepun). Character Databank, Ltd. 2017.
  556. ^ "Financial Highlights for the Third Quarter of the Fiscal Year Ending Mac 31, 2018". Bandai Namco Holdings. Dicapai pada Mei 16, 2018.
  557. ^ "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Diarkibkan daripada yang asal pada Jun 11, 2018. Dicapai pada Ogos 19, 2018. Yo-Kai Watch
  558. ^ "Assassin's Creed (2016)". Box Office Mojo. IMDb. Dicapai pada Mac 30, 2017.
  559. ^ "Assassin's Creed (2016)". The Numbers. Dicapai pada Mei 16, 2018.
  560. ^ "Top 20 Most Popular Manga Ranked By Publication Numbers". Anime News Network. Diarkibkan daripada yang asal pada 2014-09-06. Dicapai pada 2014-09-04.
  561. ^ るろうに剣心 1 (dalam bahasa Japanese). Shueisha. Diarkibkan daripada yang asal pada Mac 7, 2008. Dicapai pada Februari 29, 2008.CS1 maint: unrecognized language (link)
  562. ^ "Rurouni Kenshin Complete listings (Video)". CDJapan. Dicapai pada September 26, 2018.
  563. ^ "Rurouni Kenshin: Meiji Kenkaku Romantan Vol.26 Animation DVD". CDJapan. Dicapai pada September 26, 2018.
  564. ^ "Top 10 Shonen Jump Manga by All-Time Volume Sales". Anime News Network. Oktober 23, 2012. Dicapai pada 2012-12-20.
  565. ^ "HUNTER×HUNTER/1|冨樫 義博|ジャンプコミックス|BOOKNAVI|集英社" (dalam bahasa Jepun). Shueisha. Dicapai pada 2008-02-26.
  566. ^ "HUNTER X HUNTER Vol.1". CDJapan. Dicapai pada September 26, 2018.
  567. ^ "Need for Speed (2014)". Box Office Mojo. Dicapai pada 22 Mac 2020.
  568. ^ "Need for Speed (2014) - Financial Information". The Numbers. Dicapai pada 23 Mac 2020.
  569. ^ Hughes, Mark (Mac 26, 2016). "'The Hunger Games' Brings Home One Of The Best Modern Franchises In Style". Forbes.
  570. ^ "The Hunger Games Movies at the Box Office". Box Office Mojo. Diarkibkan daripada yang asal pada 2019-08-24. Dicapai pada Jun 20, 2018.
  571. ^ "The Hunger Games Movies in Video Sales". The Numbers. Dicapai pada 6 Mac 2019.
  572. ^ "Nintendo ships 5.7 million amiibo, most of them of Link". SlashGear. Februari 17, 2015.
  573. ^ Arce, Nicole (Februari 17, 2015). "Link, Mario, And Pikachu Top List Of Most Popular Amiibo Figures in U.S." Tech Times.
  574. ^ "New Legend of Zelda Manga Serialized on Mobile App - Tokyo Otaku Mode Gets Exclusive Comments from Manga Artist Akira Himekawa". Tokyo Otaku Mode News. Februari 10, 2016.
  575. ^ "The Legend of Zelda: Ocarina of Time -Legendary Edition-". Viz Media. Dicapai pada September 7, 2018.
  576. ^ "Disaffected Fans Cheer D&D Buyout". Wired. April 10, 1997.
  577. ^ a b "Magic for Non-players: A Concise Primer". TCGplayer. April 9, 2012.
  578. ^ "Magic: the Gathering 25th anniversary Facts & Figures". Magic.Wizards.com. Dicapai pada 2018-02-09.
  579. ^ Deaux, Joe (Julai 7, 2019). "Move Over Monopoly: Hasbro's Next Big Growth Engine Is Magic". Bloomberg News. Dicapai pada 23 November 2019.
  580. ^ "SuperData: Hearthstone trumps all comers in card market that will hit $1.4 billion in 2017". VentureBeat. Januari 28, 2017.
  581. ^ Barone, Matt (November 15, 2011). "Paula Patton: The P Is Free (2011/2012 Cover Story)". Complex. Verizon Hearst Media Partners. Dicapai pada Januari 28, 2017.
  582. ^ "Mission: Impossible Franchise Box Office History". The Numbers. Dicapai pada 7 April 2020.
  583. ^ "Box Office History for Mission: Impossible Movies – Video". The Numbers. Dicapai pada 7 April 2020.
  584. ^ "Strawberry Shortcake: The Berryfest Princess Movie (2010) - Financial Information". The Numbers. Dicapai pada Oktober 1, 2018.
  585. ^ "'Forza' is a billion-dollar success story for Microsoft". Engadget. Februari 14, 2017.

Templat:Media series Templat:Film box office